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General Tabletop Discussion
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Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
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<blockquote data-quote="Bedrockgames" data-source="post: 7769281" data-attributes="member: 85555"><p>But we are talking about styles of playing a game, not matters if life and death, or something as objective as the shape of the earth. When people are assessing playstyles like old school and new school, people are often going from limited perspectives. It is very difficult to take a list of eight things and say this is objectively the old school way or the new school way. My sense is he has encountered what he’s described in the context of disagreements over playstyle. We could get into the specifics. Like I said I am happy to engage particular points about the article that are not simply ‘its bad’. Especially around old and new school, there are strong disagreements, misconceptions, etc. I think it is okay to have articles like this presenting POVs on old school, new school, character focused play, adventure paths, narrative play, etc. I don’t want articles dripping with venom, but not do I want opinions that are watered down out of a sense of trying to be diplomatic. I like that I know where this writer really stands. If I was in more disagreement with the author on playstyles I’d appreciate it even more because it tells me what his real biases are.</p><p></p><p>I do appologice for typos. On iPhone.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7769281, member: 85555"] But we are talking about styles of playing a game, not matters if life and death, or something as objective as the shape of the earth. When people are assessing playstyles like old school and new school, people are often going from limited perspectives. It is very difficult to take a list of eight things and say this is objectively the old school way or the new school way. My sense is he has encountered what he’s described in the context of disagreements over playstyle. We could get into the specifics. Like I said I am happy to engage particular points about the article that are not simply ‘its bad’. Especially around old and new school, there are strong disagreements, misconceptions, etc. I think it is okay to have articles like this presenting POVs on old school, new school, character focused play, adventure paths, narrative play, etc. I don’t want articles dripping with venom, but not do I want opinions that are watered down out of a sense of trying to be diplomatic. I like that I know where this writer really stands. If I was in more disagreement with the author on playstyles I’d appreciate it even more because it tells me what his real biases are. I do appologice for typos. On iPhone. [/QUOTE]
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