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Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
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<blockquote data-quote="GreyLord" data-source="post: 7769314" data-attributes="member: 4348"><p>What!?</p><p></p><p>I consider myself an old schooler and I do not feel the young folk are like that at all.</p><p></p><p>I think some of them may have had serious problems with elementary school math (with some of the complaints they level about older styles way of involving math within them), or that they like to focus on other things than the older types of games did (for example, well level limits worked well with the focus of the TSR days, few today want them, much less even appreciate such things), or that they like quicker moving games at times (level per session)....</p><p></p><p>BUT...to tell the truth...there are gamers that have ALWAYS had these things that they did not like, even with older gamers.</p><p></p><p>IF we had to define what was originally OLD SCHOOL vs. what is New School I'd put it purely around those who wanted D&D to be more like the TSR days with D&D vs. those who wanted games that WotC came out with in 3e/D20 and beyond. Originally, it was THAT simple.</p><p></p><p>There was none of this...Old school is more free form and rough and tough or such things...originally it was blatantly obvious. It was born from those who enjoyed OD&D, AD&D, and AD&D 2e (to a lesser extent) and did not see a reason to change the core systems that had been around at that point for 25 years.</p><p></p><p>These days the entire OSR idea has been hijacked by those propping their own opinions and hi falutin egos on their blogs and websites as being the official ones to define such things and say it has to do with more free form play and other such nonsense...but such type of play can be done with ANY edition (and I've done so, even with 4e). It may be an Old School DM thing to have more homeschool rules and free and loose with play, but it's not something EXCLUSIVE to ANY edition.</p><p></p><p>The rules of the game original though seriously just boiled down to early D&D prior to 2000 to Post-2000 D&D. Simple, easy, and very clear to understand to those who were Old School.</p><p></p><p>Later it sort of extended to any game style that came about prior to 2000, and especially those prior to 1990...and I think most were okay with it...</p><p></p><p>but this NEW SCHOOL idea of what OLD SCHOOL was and is...actually excludes a majority of those who are actually the OLD SCHOOL gamers...which I find highly ironic.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 7769314, member: 4348"] What!? I consider myself an old schooler and I do not feel the young folk are like that at all. I think some of them may have had serious problems with elementary school math (with some of the complaints they level about older styles way of involving math within them), or that they like to focus on other things than the older types of games did (for example, well level limits worked well with the focus of the TSR days, few today want them, much less even appreciate such things), or that they like quicker moving games at times (level per session).... BUT...to tell the truth...there are gamers that have ALWAYS had these things that they did not like, even with older gamers. IF we had to define what was originally OLD SCHOOL vs. what is New School I'd put it purely around those who wanted D&D to be more like the TSR days with D&D vs. those who wanted games that WotC came out with in 3e/D20 and beyond. Originally, it was THAT simple. There was none of this...Old school is more free form and rough and tough or such things...originally it was blatantly obvious. It was born from those who enjoyed OD&D, AD&D, and AD&D 2e (to a lesser extent) and did not see a reason to change the core systems that had been around at that point for 25 years. These days the entire OSR idea has been hijacked by those propping their own opinions and hi falutin egos on their blogs and websites as being the official ones to define such things and say it has to do with more free form play and other such nonsense...but such type of play can be done with ANY edition (and I've done so, even with 4e). It may be an Old School DM thing to have more homeschool rules and free and loose with play, but it's not something EXCLUSIVE to ANY edition. The rules of the game original though seriously just boiled down to early D&D prior to 2000 to Post-2000 D&D. Simple, easy, and very clear to understand to those who were Old School. Later it sort of extended to any game style that came about prior to 2000, and especially those prior to 1990...and I think most were okay with it... but this NEW SCHOOL idea of what OLD SCHOOL was and is...actually excludes a majority of those who are actually the OLD SCHOOL gamers...which I find highly ironic. [/QUOTE]
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