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Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
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<blockquote data-quote="Aldarc" data-source="post: 7769360" data-attributes="member: 5142"><p>Naturally. My aim with what I wrote was to propose an alternative tact or approach to what the author lays out, as the umbrella for "NSRPG" is perhaps too nebulous as a basis of comparison. Although OSR is indeed "an enormous umbrella," it's likely more concrete and similar within itself than across the gamut of whatever constitutes NSRPG. And comparing OS to OSR gives us something more concrete to work with in our discussions. Much as you say elsewhere, OSR is not neccessarily averse to innovations, but I think that some of these innovations provide a useful glimpse into would could be regarded as more modern NSRPG approaches alongside OSRPG approaches. </p><p></p><p>I would certainly be curious about your list, bias or not. I do intend to try out some of these OSR games, as several players at my table have wanted to try things other than 5e D&D. I have looked at a few that have picqued my interest, including the aforementioned <em>Beyond the Wall</em> and <em>Black Hack</em>. </p><p></p><p>This is also incredibly helpful. And this seems like a far more useful summation for discussion than what the opinion piece provided.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7769360, member: 5142"] Naturally. My aim with what I wrote was to propose an alternative tact or approach to what the author lays out, as the umbrella for "NSRPG" is perhaps too nebulous as a basis of comparison. Although OSR is indeed "an enormous umbrella," it's likely more concrete and similar within itself than across the gamut of whatever constitutes NSRPG. And comparing OS to OSR gives us something more concrete to work with in our discussions. Much as you say elsewhere, OSR is not neccessarily averse to innovations, but I think that some of these innovations provide a useful glimpse into would could be regarded as more modern NSRPG approaches alongside OSRPG approaches. I would certainly be curious about your list, bias or not. I do intend to try out some of these OSR games, as several players at my table have wanted to try things other than 5e D&D. I have looked at a few that have picqued my interest, including the aforementioned [I]Beyond the Wall[/I] and [I]Black Hack[/I]. This is also incredibly helpful. And this seems like a far more useful summation for discussion than what the opinion piece provided. [/QUOTE]
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Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
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