Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bedrockgames" data-source="post: 7769366" data-attributes="member: 85555"><p>I think mainstream play might be a better label than new school. But I do think there is something real here. Though honestly, I use the term new school all the time, and usually all I mean by that is 'the current and most prevalent style of play I encounter'. I will say I can understand where the OP is coming from, because when you do things more old school, you do often bump into people who have expectations that are more mainstream and current, and often it seems to come down to things like 'where is the story?', 'where are the planned encounters?', 'where are the character arcs' etc. I don't know that you can define a whole style of play this way, but I could easily compose a list of the most common issues that come up for players who are more accustomed to playing things like recent editions of D&D and Pathfinder. I will say, it isn't usually that big of a deal when it does arise. And I typically do try to cater to the tastes of all at the table as much as possible. But I think it just represents a divide that exists. Some people never had the problems or frustrations I had with gaming in the mid-2000s. I was getting very frustrated with how things felt too planned out, not spontaneous enough and too structured around things like encounter levels and other things that were the norm at the time. Not everyone had these frustrations, but if you did have them, and you went back to older editions or found the OSR, you started developing a whole different set of expectations from play than the mainstream of the hobby. And you often found these expectations led to a much more satisfying result. So when you bring in someone who just never had these issues, or is a newcomer to the hobby and isn't even aware of things like the OSR or older editions, then it can be jarring for them. What I try to do is establish if this is a person who would like my style of play once they understand it, or establish if they have genuinely different taste and expectations than I do. If the latter, I'll explain that I can only really run games in the way that I find manageable, but I will try to accommodate them. I am fine doing this with other styles as well.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7769366, member: 85555"] I think mainstream play might be a better label than new school. But I do think there is something real here. Though honestly, I use the term new school all the time, and usually all I mean by that is 'the current and most prevalent style of play I encounter'. I will say I can understand where the OP is coming from, because when you do things more old school, you do often bump into people who have expectations that are more mainstream and current, and often it seems to come down to things like 'where is the story?', 'where are the planned encounters?', 'where are the character arcs' etc. I don't know that you can define a whole style of play this way, but I could easily compose a list of the most common issues that come up for players who are more accustomed to playing things like recent editions of D&D and Pathfinder. I will say, it isn't usually that big of a deal when it does arise. And I typically do try to cater to the tastes of all at the table as much as possible. But I think it just represents a divide that exists. Some people never had the problems or frustrations I had with gaming in the mid-2000s. I was getting very frustrated with how things felt too planned out, not spontaneous enough and too structured around things like encounter levels and other things that were the norm at the time. Not everyone had these frustrations, but if you did have them, and you went back to older editions or found the OSR, you started developing a whole different set of expectations from play than the mainstream of the hobby. And you often found these expectations led to a much more satisfying result. So when you bring in someone who just never had these issues, or is a newcomer to the hobby and isn't even aware of things like the OSR or older editions, then it can be jarring for them. What I try to do is establish if this is a person who would like my style of play once they understand it, or establish if they have genuinely different taste and expectations than I do. If the latter, I'll explain that I can only really run games in the way that I find manageable, but I will try to accommodate them. I am fine doing this with other styles as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
Top