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General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
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<blockquote data-quote="Ovinomancer" data-source="post: 7769373" data-attributes="member: 16814"><p>This is a weird argument -- layout is a defining trait of OS play? Can't agree at all, as rulebook layout is much more dependent on the editor/designer than the content of the rules.</p><p></p><p></p><p>This is entirely wrong and exposes a large lack of knowledge and experience about new school games, as GM trust and objectivity are big factors there, as well. You're discussing good GM habits and principled play and assigning it to OS over NS. Stop doing this.</p><p></p><p>So far in this post, you've posited efficient layout as an OS trait and good GMing as an OS trait. Neither of these belong to OS gaming.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7769373, member: 16814"] This is a weird argument -- layout is a defining trait of OS play? Can't agree at all, as rulebook layout is much more dependent on the editor/designer than the content of the rules. This is entirely wrong and exposes a large lack of knowledge and experience about new school games, as GM trust and objectivity are big factors there, as well. You're discussing good GM habits and principled play and assigning it to OS over NS. Stop doing this. So far in this post, you've posited efficient layout as an OS trait and good GMing as an OS trait. Neither of these belong to OS gaming. [/QUOTE]
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Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
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