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Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
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<blockquote data-quote="Bedrockgames" data-source="post: 7769374" data-attributes="member: 85555"><p>I think you really need to read my posts with a more charitable lens. I am happy to engage you. But most of your responses to me lately amount to 'you are doing X, I hate X, stop doing X'. I am just giving my honest opinion here. And I am not contrasting OS GMs as good and NS GMs as bad. I was contrasting Hussar's claims about rulings over rules and my own, and pointing out that if you buy into the OS school of thought about gamings, it requires an optimistic take on peoples' ability to be good GMs. If one is more skeptical of GM authority, the style may present an issue. That doesn't mean OS games are filled with great GMs and non-OS games are filled with lousy ones. If means there is a difference in attitude and how GM quality is measured. </p><p></p><p>Regarding my point about layout, all I can say is, as a Publisher I see OSR blogs all the time about the importance of brevity of text and the importance of putting tables in the layout so that they are easy to find and together. This is something that leaps out at you if you look at a lot of OSR products. There is an aesthetic. The aesthetic often stems from utility. And it is part of the OSR approach. Not everyone does it. But layout definitely is definitely connected with the styles of play. All you have to do is look at the way many narrative games do layout, the way mainstream games do layout, and the way many OSR games do layout, and you'll see striking differences that are about reaching their intended audience and, often, about presenting the material in a way that is functional for the intended play style. </p><p></p><p>Keep in mind as well. In the OSR, a lot of times, the layout guy and the designer are one and the same. And even if they are not, the designer often has a lot of input when it comes to how tables will be handled. If you are doing freelance, sure, you have to abide by whatever guidelines they give you. But many OSR publishers want brevity of text. That is pretty common thing to see.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7769374, member: 85555"] I think you really need to read my posts with a more charitable lens. I am happy to engage you. But most of your responses to me lately amount to 'you are doing X, I hate X, stop doing X'. I am just giving my honest opinion here. And I am not contrasting OS GMs as good and NS GMs as bad. I was contrasting Hussar's claims about rulings over rules and my own, and pointing out that if you buy into the OS school of thought about gamings, it requires an optimistic take on peoples' ability to be good GMs. If one is more skeptical of GM authority, the style may present an issue. That doesn't mean OS games are filled with great GMs and non-OS games are filled with lousy ones. If means there is a difference in attitude and how GM quality is measured. Regarding my point about layout, all I can say is, as a Publisher I see OSR blogs all the time about the importance of brevity of text and the importance of putting tables in the layout so that they are easy to find and together. This is something that leaps out at you if you look at a lot of OSR products. There is an aesthetic. The aesthetic often stems from utility. And it is part of the OSR approach. Not everyone does it. But layout definitely is definitely connected with the styles of play. All you have to do is look at the way many narrative games do layout, the way mainstream games do layout, and the way many OSR games do layout, and you'll see striking differences that are about reaching their intended audience and, often, about presenting the material in a way that is functional for the intended play style. Keep in mind as well. In the OSR, a lot of times, the layout guy and the designer are one and the same. And even if they are not, the designer often has a lot of input when it comes to how tables will be handled. If you are doing freelance, sure, you have to abide by whatever guidelines they give you. But many OSR publishers want brevity of text. That is pretty common thing to see. [/QUOTE]
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