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General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
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<blockquote data-quote="Ovinomancer" data-source="post: 7769377" data-attributes="member: 16814"><p>Missed this one. No, I'm pretty sure describing NS as mainstream is wrong. Many of the champions of NS gaming on these boards will tell you that it's incredibly frustrating having to defend your play style against the mainstream on a constant basis.</p><p></p><p>5e is mainstream, and it's more OS in flavor than NS, although it has some elements of each. In reality, the NS elements of 5e are probably the weakest and least integrated.</p><p></p><p>Again, for the record, here are the general traits I see as OS and NS -- these are tendencies, not definitional.</p><p></p><p>OS:</p><p>* DM has exclusive control of the fictional setting and positioning, outside of specific and limited powers usually reserved for magic.</p><p>* action resolution is atomic, ie you resolve action declarations as independent rather than as part of an overall goal (climbing the wall stealthily requires both climb checks and stealth checks).</p><p>* the world is the primary focus -- characters inhabit an already built world </p><p></p><p>NS</p><p>* players share some control over fictional setting and positioning</p><p>* action resolution is goal oriented, and seeks to resolve at a gross rather than granular level</p><p>* character is the primary focus -- characters define the world as they move through it</p><p></p><p>As you can see above, some games borrow back and forth. But, 1e fits OS pretty well, while something like Blades in the Dark or FATE occupy the NS pretty well.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7769377, member: 16814"] Missed this one. No, I'm pretty sure describing NS as mainstream is wrong. Many of the champions of NS gaming on these boards will tell you that it's incredibly frustrating having to defend your play style against the mainstream on a constant basis. 5e is mainstream, and it's more OS in flavor than NS, although it has some elements of each. In reality, the NS elements of 5e are probably the weakest and least integrated. Again, for the record, here are the general traits I see as OS and NS -- these are tendencies, not definitional. OS: * DM has exclusive control of the fictional setting and positioning, outside of specific and limited powers usually reserved for magic. * action resolution is atomic, ie you resolve action declarations as independent rather than as part of an overall goal (climbing the wall stealthily requires both climb checks and stealth checks). * the world is the primary focus -- characters inhabit an already built world NS * players share some control over fictional setting and positioning * action resolution is goal oriented, and seeks to resolve at a gross rather than granular level * character is the primary focus -- characters define the world as they move through it As you can see above, some games borrow back and forth. But, 1e fits OS pretty well, while something like Blades in the Dark or FATE occupy the NS pretty well. [/QUOTE]
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