Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bedrockgames" data-source="post: 7769378" data-attributes="member: 85555"><p>I think this conversation is challenging because clearly we are all walking around with a very different sense of the boundaries between old school, new school and other styles. Fate is a system I have to admit has never really connected with me, so I've never understood it well enough to comment on what it does. But my impression is it isn't the kind of game I am talking about here. In the context of the discussion, Hussar brought up how many systems now require less effort by the GM to establish on the fly rulings. I was responding to that, and I felt he hit upon a distinction I have seen. </p><p></p><p>I don't think distrust of GM authority is ubiquitous outside of old school play though. I think optimism about GMs is important to old school play, and one of the most common criticisms people in the OSR field is around whether makes for better game to approach things this way. I was responding to Hussar's post there, and his points are ones I've encountered a lot when someone is critical of the OSR or comes to an OSR table and doesn't like the experience. I think it would probably be a mistake to assume too much about new school based on this, especially since we don't really have a workable definition of new school in this thread. Often times though, when I play with or talk to players and GMs who come from a more mainstream style of play, they have big concerns about running a game that puts that much weight on the GM to always be on the ball. I am phrasing things in a way that reflects my own bias. I didn't have to frame it as a trust issue, but to me, that is how I see it when I make a game (I am trusting that GMs can handle this kind of material without lengthy explanation). Someone else might frame it as there are not enough guidelines in OSR for GMs, or as Hussar did, the OSR and Old School expect GMs to create new rules on the fly. </p><p></p><p>At the very least, faith in GM abilities, is something you see people within the OSR talking a lot about.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7769378, member: 85555"] I think this conversation is challenging because clearly we are all walking around with a very different sense of the boundaries between old school, new school and other styles. Fate is a system I have to admit has never really connected with me, so I've never understood it well enough to comment on what it does. But my impression is it isn't the kind of game I am talking about here. In the context of the discussion, Hussar brought up how many systems now require less effort by the GM to establish on the fly rulings. I was responding to that, and I felt he hit upon a distinction I have seen. I don't think distrust of GM authority is ubiquitous outside of old school play though. I think optimism about GMs is important to old school play, and one of the most common criticisms people in the OSR field is around whether makes for better game to approach things this way. I was responding to Hussar's post there, and his points are ones I've encountered a lot when someone is critical of the OSR or comes to an OSR table and doesn't like the experience. I think it would probably be a mistake to assume too much about new school based on this, especially since we don't really have a workable definition of new school in this thread. Often times though, when I play with or talk to players and GMs who come from a more mainstream style of play, they have big concerns about running a game that puts that much weight on the GM to always be on the ball. I am phrasing things in a way that reflects my own bias. I didn't have to frame it as a trust issue, but to me, that is how I see it when I make a game (I am trusting that GMs can handle this kind of material without lengthy explanation). Someone else might frame it as there are not enough guidelines in OSR for GMs, or as Hussar did, the OSR and Old School expect GMs to create new rules on the fly. At the very least, faith in GM abilities, is something you see people within the OSR talking a lot about. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
Top