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Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
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<blockquote data-quote="Ovinomancer" data-source="post: 7769380" data-attributes="member: 16814"><p>You were responding to [MENTION=5142]Aldarc[/MENTION], and specifically said that post was in addition to the previous response to Aldarc where you were assigning things to OS, like layout. I'd like to read your post more charitably, but if it was about responding to Hussar's claims about rulings over rules, you might want to give a reader some indication of such rather than making it appear like you're responding to [MENTION=5142]Aldarc[/MENTION] about what you consider OS.</p><p></p><p></p><p></p><p>You need to establish how layout relates to a style of play. How does chapter arrangement relate to style of play? How does chart design relate to style of play? Take the Blades in the Dark manual, it's concise, well laid out in understandable fashion, and includes charts and reference material at the back of the book, well organized and grouped. Is this OS? No, it very much is not.</p><p></p><p>When you say that book layout influences style of play, you really need to bring more to this than you have. It's an extraordinary claim, you need at least some proof.</p><p></p><p></p><p>Yes, that never happens in NS games. :|</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7769380, member: 16814"] You were responding to [MENTION=5142]Aldarc[/MENTION], and specifically said that post was in addition to the previous response to Aldarc where you were assigning things to OS, like layout. I'd like to read your post more charitably, but if it was about responding to Hussar's claims about rulings over rules, you might want to give a reader some indication of such rather than making it appear like you're responding to [MENTION=5142]Aldarc[/MENTION] about what you consider OS. You need to establish how layout relates to a style of play. How does chapter arrangement relate to style of play? How does chart design relate to style of play? Take the Blades in the Dark manual, it's concise, well laid out in understandable fashion, and includes charts and reference material at the back of the book, well organized and grouped. Is this OS? No, it very much is not. When you say that book layout influences style of play, you really need to bring more to this than you have. It's an extraordinary claim, you need at least some proof. Yes, that never happens in NS games. :| [/QUOTE]
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