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Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
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<blockquote data-quote="The Crimson Binome" data-source="post: 7769407" data-attributes="member: 6775031"><p>I meant that I didn't have an ulterior motive, in performing the task. I guess you could say that finding information is my goal, but that might prompt an antagonistic GM to interpret it as a failure in my ability to learn, rather than a failure at actually performing the actual action. (I've had to deal with an NS GM bringing NS game ideas into a non-NS game. It did not go well for anyone.)</p><p>Not quite. My goal is to learn about the world instead of defining it, because the objective nature of the world is important to my immersion. My character is more important to me than the world is, but the important things about my character are 1) This is who I am; and 2) They <em>only</em> live in the world. </p><p></p><p>If I had to worry about accidentally defining reality as a side-effect of exploration, then I'd never get anything done. I can't role-play that. That's simply not a state that humans have evolved to cope with. I guess I could try and ignore the fact that PCs are unconscious reality-warpers, in spite of all evidence to support that fact (and my out-of-character knowledge that it's definitely happening), but it would be like pretending to be an atheist in a world that's controlled by an over-active deity who is going out of their way to deliberately mess with you. It's going to get in the way of my pretending to be a magical elf.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7769407, member: 6775031"] I meant that I didn't have an ulterior motive, in performing the task. I guess you could say that finding information is my goal, but that might prompt an antagonistic GM to interpret it as a failure in my ability to learn, rather than a failure at actually performing the actual action. (I've had to deal with an NS GM bringing NS game ideas into a non-NS game. It did not go well for anyone.) Not quite. My goal is to learn about the world instead of defining it, because the objective nature of the world is important to my immersion. My character is more important to me than the world is, but the important things about my character are 1) This is who I am; and 2) They [I]only[/I] live in the world. If I had to worry about accidentally defining reality as a side-effect of exploration, then I'd never get anything done. I can't role-play that. That's simply not a state that humans have evolved to cope with. I guess I could try and ignore the fact that PCs are unconscious reality-warpers, in spite of all evidence to support that fact (and my out-of-character knowledge that it's definitely happening), but it would be like pretending to be an atheist in a world that's controlled by an over-active deity who is going out of their way to deliberately mess with you. It's going to get in the way of my pretending to be a magical elf. [/QUOTE]
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