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General Tabletop Discussion
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Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
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<blockquote data-quote="Arilyn" data-source="post: 7769505" data-attributes="member: 6816042"><p>Oh yes, they were heavily house ruled, but if you read the rules in Advanced, house ruling is discouraged. Advanced falls under OS because of how most people played. In that sense, yes it's OS, but, that was not Gygax's intention. He believed he had given players all the tools they needed, so house ruling would be minimal to none. His goal was a player in Austin could move to Halifax, join a group, and have rules and advancement speed, etc. be pretty much the same as it was with his Austin group.</p><p></p><p>This was the period when Gygax fought a lot with players who had their own ideas of how the game should be run. This was the time period where many of his articles in Dragon were considered tyrannical. People continued to do their own thing, or course. In response, Gygax became very protective of his game and kept a tight lid on changes and additions. </p><p></p><p>OS embraces a loose ruleset, and GM rulings on the spot. This is not Advanced, as written. Basic which was published in parallel, was supposed to fill that niche. Advanced overshadowed it, partly because of the terms advanced vs. basic. </p><p></p><p>Looking back, despite the large number of house ruling groups, Advanced begins a shift away from old school towards a more rules dependent mindset. This continues with the more story driven play that 2e adopts, which leads us to 3e. Advanced is not NS, but as written, it's not exactly OS either. If we are going to examine games, we need to look at the intent of the rules, even if players are straying from that intent because it is the RAW that future game developers are going to use as the springboard for newer editions.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 7769505, member: 6816042"] Oh yes, they were heavily house ruled, but if you read the rules in Advanced, house ruling is discouraged. Advanced falls under OS because of how most people played. In that sense, yes it's OS, but, that was not Gygax's intention. He believed he had given players all the tools they needed, so house ruling would be minimal to none. His goal was a player in Austin could move to Halifax, join a group, and have rules and advancement speed, etc. be pretty much the same as it was with his Austin group. This was the period when Gygax fought a lot with players who had their own ideas of how the game should be run. This was the time period where many of his articles in Dragon were considered tyrannical. People continued to do their own thing, or course. In response, Gygax became very protective of his game and kept a tight lid on changes and additions. OS embraces a loose ruleset, and GM rulings on the spot. This is not Advanced, as written. Basic which was published in parallel, was supposed to fill that niche. Advanced overshadowed it, partly because of the terms advanced vs. basic. Looking back, despite the large number of house ruling groups, Advanced begins a shift away from old school towards a more rules dependent mindset. This continues with the more story driven play that 2e adopts, which leads us to 3e. Advanced is not NS, but as written, it's not exactly OS either. If we are going to examine games, we need to look at the intent of the rules, even if players are straying from that intent because it is the RAW that future game developers are going to use as the springboard for newer editions. [/QUOTE]
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