Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bedrockgames" data-source="post: 7769508" data-attributes="member: 85555"><p>I think many sections of the hobby reacted in different ways to 3E (how could you not it was an enormous boom and the way the game was played was quite reshaped by so much of that system). Don't get me wrong. I played a ton of 3E and loved it. I just found there were changes to the game culture and to the game that frustrated me after a while (and in specific types of campaigns). I do think it is true that the OSR and the story game crowds both were often trying to address the same problem or frustration. They just tend to answer the problems in strikingly different ways. Both were frustrated by 90s storytelling approaches and by railroads, but both seem to have answered those problems very differently. The OSR response to railroad is largely emphasizing sandbox and world in motion, while the story response (just judging by some of the conversations I've had here with narrative gamers) seems to be giving players more narrative control. Both these things resolve the railroad issue, but they produce completely different types of play.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 7769508, member: 85555"] I think many sections of the hobby reacted in different ways to 3E (how could you not it was an enormous boom and the way the game was played was quite reshaped by so much of that system). Don't get me wrong. I played a ton of 3E and loved it. I just found there were changes to the game culture and to the game that frustrated me after a while (and in specific types of campaigns). I do think it is true that the OSR and the story game crowds both were often trying to address the same problem or frustration. They just tend to answer the problems in strikingly different ways. Both were frustrated by 90s storytelling approaches and by railroads, but both seem to have answered those problems very differently. The OSR response to railroad is largely emphasizing sandbox and world in motion, while the story response (just judging by some of the conversations I've had here with narrative gamers) seems to be giving players more narrative control. Both these things resolve the railroad issue, but they produce completely different types of play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and G
Top