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Worlds of Design: A Pretty High Price
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<blockquote data-quote="Gorgon Zee" data-source="post: 9580458" data-attributes="member: 75787"><p>While inflation is obviously a factor -- a $70 game today would still have cost $40 a couple of decades ago -- it is clear that people are happier to pay more for a more attractive game. One reason may include the aging of the demographic. When I was younger, I would cut counters by hand and play print and play games. Now, I'll happily pay an extra $20 not to do that.</p><p></p><p>Back in the day, there were far fewer good games, so people were willing to put in extra work on the ones they wanted to play. I have German games with photocopied English versions of the rules, games with wonky tokens and so on. But that's not because I wanted that -- it's because they were all that was available.</p><p></p><p>But, honestly, I've always been happy to pay for a better presentation. I like solid, well-designed components and attractive, well-thought out artwork. I'll probably spend 40+ hours playing a game I enjoy at least moderately, so 50 cents an hour for a better experience definitely seems like it's worthwhile. </p><p></p><p>And this is why I have three copies of Dune. An original version. A version I built myself from fan graphics and purchased PDFs of design items, and the latest version. And why if someone came out with a version of Circus Maximus with miniatures rather than tokens with terrible quality ink that has worn away on several tokens, I would be very likely to go all-in.</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 9580458, member: 75787"] While inflation is obviously a factor -- a $70 game today would still have cost $40 a couple of decades ago -- it is clear that people are happier to pay more for a more attractive game. One reason may include the aging of the demographic. When I was younger, I would cut counters by hand and play print and play games. Now, I'll happily pay an extra $20 not to do that. Back in the day, there were far fewer good games, so people were willing to put in extra work on the ones they wanted to play. I have German games with photocopied English versions of the rules, games with wonky tokens and so on. But that's not because I wanted that -- it's because they were all that was available. But, honestly, I've always been happy to pay for a better presentation. I like solid, well-designed components and attractive, well-thought out artwork. I'll probably spend 40+ hours playing a game I enjoy at least moderately, so 50 cents an hour for a better experience definitely seems like it's worthwhile. And this is why I have three copies of Dune. An original version. A version I built myself from fan graphics and purchased PDFs of design items, and the latest version. And why if someone came out with a version of Circus Maximus with miniatures rather than tokens with terrible quality ink that has worn away on several tokens, I would be very likely to go all-in. [/QUOTE]
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