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General Tabletop Discussion
*TTRPGs General
Worlds of Design: A Pretty High Price
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<blockquote data-quote="MNblockhead" data-source="post: 9581650" data-attributes="member: 6796661"><p>It seems to me that part of it is that a there is a segment of the hobby that like collecting and enjoying looking and reading through games without a clear intention of ever playing them. Great art and premium covers are important for those looking to collect TTRPGs. I have a bit of that in me in the sense for games that I want to run, I'm looking for digital support. I only buy books these days because I like them as objects to enjoy outside of playing. And when I do play in person, I rarely find myself playing with my expensive, fancy books. Usually my in person games are rules-light one shots using rules printed from a PDF and put in a binder with notes written all over them and tabs suck on the pages. </p><p></p><p>Very few printed TTRPG books succeed at what I would like to see from a functional, utilitarian game aid.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9581650, member: 6796661"] It seems to me that part of it is that a there is a segment of the hobby that like collecting and enjoying looking and reading through games without a clear intention of ever playing them. Great art and premium covers are important for those looking to collect TTRPGs. I have a bit of that in me in the sense for games that I want to run, I'm looking for digital support. I only buy books these days because I like them as objects to enjoy outside of playing. And when I do play in person, I rarely find myself playing with my expensive, fancy books. Usually my in person games are rules-light one shots using rules printed from a PDF and put in a binder with notes written all over them and tabs suck on the pages. Very few printed TTRPG books succeed at what I would like to see from a functional, utilitarian game aid. [/QUOTE]
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