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General Tabletop Discussion
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Worlds of Design: A Question of Balance
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<blockquote data-quote="practicalm" data-source="post: 7906490" data-attributes="member: 6777923"><p>A lot of how people will see balance will depend on the goal of their RPG playing. Are you interested in the story, then characters are balanced if they can contribute to the story in the ways they want to succeed. Are you focused on combat, then the players will want to look at damage per round. Are you interested in the character development, then players might want characters that can do unique things. </p><p></p><p>Session zero should be helping to identify the players' and GM goals for the campaign, and help choose the system and characters to help make those goals fun.</p><p></p><p>I think the Buffy the Vampire Slayer game had some interesting mechanics to help balance the slayer versus the Scoobies.</p><p>Also, one of the best times I ever had was joining a game of over powered characters with a fairly mediocre half elven fighter cleric who had fun failing as much as having fun succeeding. I had fun making a silly character when everyone else was building characters that had the most pluses.</p></blockquote><p></p>
[QUOTE="practicalm, post: 7906490, member: 6777923"] A lot of how people will see balance will depend on the goal of their RPG playing. Are you interested in the story, then characters are balanced if they can contribute to the story in the ways they want to succeed. Are you focused on combat, then the players will want to look at damage per round. Are you interested in the character development, then players might want characters that can do unique things. Session zero should be helping to identify the players' and GM goals for the campaign, and help choose the system and characters to help make those goals fun. I think the Buffy the Vampire Slayer game had some interesting mechanics to help balance the slayer versus the Scoobies. Also, one of the best times I ever had was joining a game of over powered characters with a fairly mediocre half elven fighter cleric who had fun failing as much as having fun succeeding. I had fun making a silly character when everyone else was building characters that had the most pluses. [/QUOTE]
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Worlds of Design: A Question of Balance
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