Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: A Question of Balance
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7907237" data-attributes="member: 996"><p>I'd hoped I was clear - sub-optimal or 'poor play' may be undesireable, but it's non-viable that's the flag for imbalanced.</p><p> There is, the latter is just not relevant to whether a given choice is balanced.</p><p>Other than that 550 of that page count is him spouting exposition, of course.</p><p>Oh, and he's a 5th level MU ...hur, hur, never gets old...</p><p>...oh, wait, long white beard, nevermind...</p><p></p><p> Critical Role?</p><p></p><p> TBF, a lucky MU starting with the right spell contributed significantly in one encounter/day (and a 'day' could be a little over 4hrs, depending on how your DM read the rules - 'lucky' also heavily depended on that), by 3rd you likely got a spell that could be a bit of a game-changer used 'cleverly,' and by 5th you were fine... by 9th, watch out. Sure, past name level the MU went totally insane with power, but, everyone also just stopped playing. Those high-level MUs were likely mainly meant to be baddies. Like the EHP.</p><p></p><p> Balance at a point or balance on a razor's edge might be a better way of putting it than 'long term balance.' Balance-of-imbalances also works, or rather, conveys how poorly it works. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> … sure, like, well, rules for instance.</p><p></p><p>The rules for the former might be "Say 'yes, and...'" and maybe 'stay in genre.'</p><p>The rules for the latter: :thunk!: "this is volumes I-XIII, there'll be a test, later"</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7907237, member: 996"] I'd hoped I was clear - sub-optimal or 'poor play' may be undesireable, but it's non-viable that's the flag for imbalanced. There is, the latter is just not relevant to whether a given choice is balanced. Other than that 550 of that page count is him spouting exposition, of course. Oh, and he's a 5th level MU ...hur, hur, never gets old... ...oh, wait, long white beard, nevermind... Critical Role? TBF, a lucky MU starting with the right spell contributed significantly in one encounter/day (and a 'day' could be a little over 4hrs, depending on how your DM read the rules - 'lucky' also heavily depended on that), by 3rd you likely got a spell that could be a bit of a game-changer used 'cleverly,' and by 5th you were fine... by 9th, watch out. Sure, past name level the MU went totally insane with power, but, everyone also just stopped playing. Those high-level MUs were likely mainly meant to be baddies. Like the EHP. Balance at a point or balance on a razor's edge might be a better way of putting it than 'long term balance.' Balance-of-imbalances also works, or rather, conveys how poorly it works. ;) … sure, like, well, rules for instance. The rules for the former might be "Say 'yes, and...'" and maybe 'stay in genre.' The rules for the latter: :thunk!: "this is volumes I-XIII, there'll be a test, later" ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: A Question of Balance
Top