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General Tabletop Discussion
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Worlds of Design: A Question of Balance
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<blockquote data-quote="WayOfTheFourElements" data-source="post: 7907502" data-attributes="member: 6904757"><p>I guess we've played with very different groups. Most of my RPG experience has involved very little rules integration. If you roll the dice, you have a chance of failure. Better not to roll them at all.</p><p></p><p></p><p></p><p>Is that good DMing. Seems standard to me. I told the players the situation. The players just told me what the did, and we adjusted for the situation. Everything was very organic. If they didn't want an intrigue-based game, they could have left the city and investigated the ruined vaults of the dragon kings or dealt with the pirates on the coast.</p><p></p><p></p><p></p><p>I disagree. When I DM, I want as few rules as possible. Unnecessary rules get in the way of a good adventure. I simply tell the players what's happening. The players tell me how their characters react. Then the world reacts to the characters. Sometimes dice and involved. Sometimes they aren't. I don't think it takes a genius to figure that much out.</p></blockquote><p></p>
[QUOTE="WayOfTheFourElements, post: 7907502, member: 6904757"] I guess we've played with very different groups. Most of my RPG experience has involved very little rules integration. If you roll the dice, you have a chance of failure. Better not to roll them at all. Is that good DMing. Seems standard to me. I told the players the situation. The players just told me what the did, and we adjusted for the situation. Everything was very organic. If they didn't want an intrigue-based game, they could have left the city and investigated the ruined vaults of the dragon kings or dealt with the pirates on the coast. I disagree. When I DM, I want as few rules as possible. Unnecessary rules get in the way of a good adventure. I simply tell the players what's happening. The players tell me how their characters react. Then the world reacts to the characters. Sometimes dice and involved. Sometimes they aren't. I don't think it takes a genius to figure that much out. [/QUOTE]
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