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General Tabletop Discussion
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Worlds of Design: A Question of Balance
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<blockquote data-quote="Lanefan" data-source="post: 7908314" data-attributes="member: 29398"><p>Which means chess must be crap 1/2 the time, whenever it's not your move?</p><p></p><p>It's balanced all the time.</p><p></p><p>Just get away from the expectation/entitlement that says your PC has to be involved in everything at every moment. There's times when you'll be on the ice, and times when you'll be on the bench catching a breather, but in the end you'll get just as much ice time as everyone else.</p><p></p><p>Given that the CR players are knowingly and intentionally putting on a show, I don't take much of what they do as being all that reflective of what happens around a typical home table.</p><p></p><p>In part, yes. I'm there to be entertained by the DM and-or other players, and to entertain them in return.</p><p></p><p>And to me the example of the 3e Rogue is simply an accepted fact of life in the game; in some situations there's just not going to be much you can do. My usual go-to example for this is a 1e Illusionist in an adventure against lots of mindless undead.</p><p></p><p>And in these cases it's on the DM to present a variety of adventures (something that isn't really pointed at much in any DMG but IMO should be, for more reasons than just this) and as far as possible avoid sticking to a particular theme; e.g. if you're running an undead-based dungeon crawl this time, try to make the next adventure something in the wilderness provided they bite the hooks.</p><p></p><p>Well, if I'm starting a campaign my own assumption as DM is that it'll last as long as people want to play in it; and as the three I've started that got past their first three sessions have each lasted for over a decade I'm not too worried about campaign longevity issues. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 7908314, member: 29398"] Which means chess must be crap 1/2 the time, whenever it's not your move? It's balanced all the time. Just get away from the expectation/entitlement that says your PC has to be involved in everything at every moment. There's times when you'll be on the ice, and times when you'll be on the bench catching a breather, but in the end you'll get just as much ice time as everyone else. Given that the CR players are knowingly and intentionally putting on a show, I don't take much of what they do as being all that reflective of what happens around a typical home table. In part, yes. I'm there to be entertained by the DM and-or other players, and to entertain them in return. And to me the example of the 3e Rogue is simply an accepted fact of life in the game; in some situations there's just not going to be much you can do. My usual go-to example for this is a 1e Illusionist in an adventure against lots of mindless undead. And in these cases it's on the DM to present a variety of adventures (something that isn't really pointed at much in any DMG but IMO should be, for more reasons than just this) and as far as possible avoid sticking to a particular theme; e.g. if you're running an undead-based dungeon crawl this time, try to make the next adventure something in the wilderness provided they bite the hooks. Well, if I'm starting a campaign my own assumption as DM is that it'll last as long as people want to play in it; and as the three I've started that got past their first three sessions have each lasted for over a decade I'm not too worried about campaign longevity issues. :) [/QUOTE]
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