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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: A Question of Balance
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<blockquote data-quote="Lanefan" data-source="post: 7908335" data-attributes="member: 29398"><p>You're right in what you say, hence the 'like', but though I run quite a few homebrew adventures I don't often run 'bespoke' adventures for a specific party or PCs, for a few reasons:</p><p></p><p>--- I often don't know what the party will consist of ahead of time. Each player in my campaign has a number of PCs, who they're free to cycle in and out between adventures if-when it makes sense, so if I design an adventure based on an expectation that a particular Human MU and a particular Part-Orc Fighter will be in it and those players decide at the last minute that for this trip they're bringing their Hobbit Nature Cleric and Elven Thief instead, the point is lost.</p><p></p><p>--- the times I actually have designed an adventure around one or more particular PCs haven't often ended well. What tends to happen is that by sheer luck the key PC is the one who dies at the first possible opportunity, again leaving the point rather lost.</p><p></p><p>--- the exception is quests or geas based adventures, where usually one PC is the reason they're on the trip at all. These tend to kind-of work out OK, though the extended focus on just the one PC isn't always great.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7908335, member: 29398"] You're right in what you say, hence the 'like', but though I run quite a few homebrew adventures I don't often run 'bespoke' adventures for a specific party or PCs, for a few reasons: --- I often don't know what the party will consist of ahead of time. Each player in my campaign has a number of PCs, who they're free to cycle in and out between adventures if-when it makes sense, so if I design an adventure based on an expectation that a particular Human MU and a particular Part-Orc Fighter will be in it and those players decide at the last minute that for this trip they're bringing their Hobbit Nature Cleric and Elven Thief instead, the point is lost. --- the times I actually have designed an adventure around one or more particular PCs haven't often ended well. What tends to happen is that by sheer luck the key PC is the one who dies at the first possible opportunity, again leaving the point rather lost. --- the exception is quests or geas based adventures, where usually one PC is the reason they're on the trip at all. These tend to kind-of work out OK, though the extended focus on just the one PC isn't always great. [/QUOTE]
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