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General Tabletop Discussion
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Worlds of Design: A Question of Balance
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<blockquote data-quote="billd91" data-source="post: 7908455" data-attributes="member: 3400"><p>For the most part, I agree. Not everyone needs to be involved in everything going on at the table. I do think, however, that everyone needs to be given real opportunities to be involved in some way every game session. We meet once a week for our games and if a player is side-lined the whole session with virtually nothing they can do about it, that's a poor use of their time. If they specifically pass on that opportunity because they prefer to sit back, then that's OK.</p><p></p><p>I also do feel that there are some times in which a particular PC isn't going to be as useful as another. It happens if characters aren't all the same and the players have varying choices on what to build. And I agree with you that there are times in which that player who isn't at their most optimal has to take responsibility to be useful. A 3e rogue in a plant-heavy, trapless dungeon can still use their stealthy skills to scout around. But as DM, an even better idea might be to use the sneak attack rules in PF rather than 3e. PF stripped a lot of sneak attack immunity because of experiences gained in 3e play and I recognize they made a better design choice from a game play perspective without losing too much of the base game's character.</p></blockquote><p></p>
[QUOTE="billd91, post: 7908455, member: 3400"] For the most part, I agree. Not everyone needs to be involved in everything going on at the table. I do think, however, that everyone needs to be given real opportunities to be involved in some way every game session. We meet once a week for our games and if a player is side-lined the whole session with virtually nothing they can do about it, that's a poor use of their time. If they specifically pass on that opportunity because they prefer to sit back, then that's OK. I also do feel that there are some times in which a particular PC isn't going to be as useful as another. It happens if characters aren't all the same and the players have varying choices on what to build. And I agree with you that there are times in which that player who isn't at their most optimal has to take responsibility to be useful. A 3e rogue in a plant-heavy, trapless dungeon can still use their stealthy skills to scout around. But as DM, an even better idea might be to use the sneak attack rules in PF rather than 3e. PF stripped a lot of sneak attack immunity because of experiences gained in 3e play and I recognize they made a better design choice from a game play perspective without losing too much of the base game's character. [/QUOTE]
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