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Worlds of Design: A Question of Balance
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<blockquote data-quote="Neonchameleon" data-source="post: 7916798" data-attributes="member: 87792"><p>I'm not sure what you do in BX under that situation. You've some things, none of which really fit to try working with. Fate has other things that don't quite fit.</p><p></p><p></p><p></p><p>This is on a character by character basis. Fate has in its ancestry the World of Darkness games - and in cross-splat games everyone had two meta-currencies; willpower and whatever their character type had (Vampires had their blood pool, mages had Quintessence, etc.). Willpower could be spent for additional dice in your dice pool, and your magical meta-currency could be spent however it could be spent.</p><p></p><p>Fate merged and generalised the two pools as it found far more interesting when people had their back up against the wall and where they chose to act than tracking multiple pools. And it found possibly the most interesting part of the World of Darkness system was the way you used your vice to recharge your willpower pool.</p><p></p><p>This means that in Fate you can either run Fate points as a mix of willpower and endurance or you can use them to power the special sauce of your character. If, for example, you wanted to play a World of Darkness vampire your High Concept might be "200 year old Malkavian", your Trouble might be "Messy blood drinker", and two of your aspects might be Presence and Obfuscate. You'd run your Fate points as a Vampire blood pool because that's how you'd set things up. Meanwhile someone else at the same table might be playing a Mage and run their Fate point pool as Quintessence, with Paradox as their flaw and a couple of Spheres as aspects.</p><p></p><p>What Fate Points are is frequently down to how you build your character and what your character's special sauce is, and whatever it is they enable it. If you absolutely need to visualise spending them then set your character up for that.</p><p></p><p></p><p></p><p>This makes about as much sense as a critique of Fate (it hasn't been all caps for a long time) as a critique of B/X where one player was the GM's girlfriend and was loaded down with magic items from "another campaign" and playing a custom race, and a second player was playing something out of the Arduin Grimoire. I have no doubt what you describe happened - but it's seriously outside anything the guidelines suggest doing.</p><p></p><p></p><p></p><p>The Fate Core SRD has <a href="https://fate-srd.com/fate-core/building-stunts" target="_blank">some good guidance for creating stunts</a> - and if you want an overwhelming list of examples the <a href="https://www.faterpg.com/dl/sotc-srd.html" target="_blank">Spirit of the Century SRD has plenty</a> (ignore the prerequisites in the Spirit SRD - Spirit comes from an older version of Fate where people had far more stunts).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 7916798, member: 87792"] I'm not sure what you do in BX under that situation. You've some things, none of which really fit to try working with. Fate has other things that don't quite fit. This is on a character by character basis. Fate has in its ancestry the World of Darkness games - and in cross-splat games everyone had two meta-currencies; willpower and whatever their character type had (Vampires had their blood pool, mages had Quintessence, etc.). Willpower could be spent for additional dice in your dice pool, and your magical meta-currency could be spent however it could be spent. Fate merged and generalised the two pools as it found far more interesting when people had their back up against the wall and where they chose to act than tracking multiple pools. And it found possibly the most interesting part of the World of Darkness system was the way you used your vice to recharge your willpower pool. This means that in Fate you can either run Fate points as a mix of willpower and endurance or you can use them to power the special sauce of your character. If, for example, you wanted to play a World of Darkness vampire your High Concept might be "200 year old Malkavian", your Trouble might be "Messy blood drinker", and two of your aspects might be Presence and Obfuscate. You'd run your Fate points as a Vampire blood pool because that's how you'd set things up. Meanwhile someone else at the same table might be playing a Mage and run their Fate point pool as Quintessence, with Paradox as their flaw and a couple of Spheres as aspects. What Fate Points are is frequently down to how you build your character and what your character's special sauce is, and whatever it is they enable it. If you absolutely need to visualise spending them then set your character up for that. This makes about as much sense as a critique of Fate (it hasn't been all caps for a long time) as a critique of B/X where one player was the GM's girlfriend and was loaded down with magic items from "another campaign" and playing a custom race, and a second player was playing something out of the Arduin Grimoire. I have no doubt what you describe happened - but it's seriously outside anything the guidelines suggest doing. The Fate Core SRD has [URL='https://fate-srd.com/fate-core/building-stunts']some good guidance for creating stunts[/URL] - and if you want an overwhelming list of examples the [URL='https://www.faterpg.com/dl/sotc-srd.html']Spirit of the Century SRD has plenty[/URL] (ignore the prerequisites in the Spirit SRD - Spirit comes from an older version of Fate where people had far more stunts). [/QUOTE]
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