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General Tabletop Discussion
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Worlds of Design: A Question of Balance
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<blockquote data-quote="EzekielRaiden" data-source="post: 9436655" data-attributes="member: 6790260"><p>None of that really has anything to do with "balance," so I'm not really sure what point you're making. Balance issues with 3e start as early as level 6 or 7 (hence the proliferation of "E6" rules, which cap things out at/just before the point where stuff begins to go wonky.) We now have not just the original 3e designers admitting it was full of balance problems, but also the <em>continuing</em> designers from Paizo, who made a pretty heartfelt and specific argument for why the 3e base (upon which PF1e was built) was too broken, too unbalanced, to support any further development at a sustainable and productive rate.</p><p></p><p></p><p>What does "obsession with balance" even mean? I find this is often a buzzword-y talking point without much weight to it.</p><p></p><p></p><p>Speaking from personal experience: It can be much, much, <em>much</em> harder to find a game one likes than you are giving credit for. As in, about three-four years ago, I went looking for games catering to my interests. I spent more than a year looking, slowly but surely loosening my standards until it was "any game, even 5e, that might vaguely resemble what I'm hoping to get." Not one game lasted more than about five weeks--and even that was a bit of an outlier.</p><p></p><p>"You go play YOUR game, while WotC caters to me personally" is very easy to <em>say</em>, but doesn't have a great track record IME.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9436655, member: 6790260"] None of that really has anything to do with "balance," so I'm not really sure what point you're making. Balance issues with 3e start as early as level 6 or 7 (hence the proliferation of "E6" rules, which cap things out at/just before the point where stuff begins to go wonky.) We now have not just the original 3e designers admitting it was full of balance problems, but also the [I]continuing[/I] designers from Paizo, who made a pretty heartfelt and specific argument for why the 3e base (upon which PF1e was built) was too broken, too unbalanced, to support any further development at a sustainable and productive rate. What does "obsession with balance" even mean? I find this is often a buzzword-y talking point without much weight to it. Speaking from personal experience: It can be much, much, [I]much[/I] harder to find a game one likes than you are giving credit for. As in, about three-four years ago, I went looking for games catering to my interests. I spent more than a year looking, slowly but surely loosening my standards until it was "any game, even 5e, that might vaguely resemble what I'm hoping to get." Not one game lasted more than about five weeks--and even that was a bit of an outlier. "You go play YOUR game, while WotC caters to me personally" is very easy to [I]say[/I], but doesn't have a great track record IME. [/QUOTE]
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