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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: A Single Tweak
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<blockquote data-quote="User51" data-source="post: 9565257" data-attributes="member: 7049160"><p>I first became interested in the idea that other mages know when you are casting from David Eddings' Belgariad in the 80's and I've always considered it as a mechanic since. I also liked the idea of "signature," so I incorporated that as well, though it doesn't come into play that often unless you are in a long term campaign against the same opponent(s).</p><p></p><p>In terms of effects on role play, it wasn't as dramatic for us as we thought. Players were a bit craftier in their spell use, which chewed up some time. Since it works both ways (kind of like having a permanent "Detect..." spell running), it becomes a global strategy where baddies do the same. I don't recall all the specific rules we had around this, but I do know we were trying to copy the novels, so there was some effort we could apply to be "quieter."</p><p></p><p>In general I like the idea of "feeling a tug in the weave" or "a disturbance in the force," but I agree that you have to really role play it out or you might find, as we did, that it didn't have as much effect as expected.</p></blockquote><p></p>
[QUOTE="User51, post: 9565257, member: 7049160"] I first became interested in the idea that other mages know when you are casting from David Eddings' Belgariad in the 80's and I've always considered it as a mechanic since. I also liked the idea of "signature," so I incorporated that as well, though it doesn't come into play that often unless you are in a long term campaign against the same opponent(s). In terms of effects on role play, it wasn't as dramatic for us as we thought. Players were a bit craftier in their spell use, which chewed up some time. Since it works both ways (kind of like having a permanent "Detect..." spell running), it becomes a global strategy where baddies do the same. I don't recall all the specific rules we had around this, but I do know we were trying to copy the novels, so there was some effort we could apply to be "quieter." In general I like the idea of "feeling a tug in the weave" or "a disturbance in the force," but I agree that you have to really role play it out or you might find, as we did, that it didn't have as much effect as expected. [/QUOTE]
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Worlds of Design: A Single Tweak
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