Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: A Time for Change
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 7785037" data-attributes="member: 22779"><p>North and South America as well, at least until the arrival of Europeans. Sort of. South American pottery and glasswork was just as modern as European at the time of first contact. The reason for the limited advancement had to do with limited resources.</p><p></p><p>In most Fantasy Settings, you hit iron age technology and just stop. It's not like the Second Age in Tolkien was being fought with clubs by guys in furs who had just discovered fire. </p><p></p><p>That's where the problem comes. It's not that you have static cultures, that happens. It's that the entire world advances to a point where massive changes are entirely plausible and then stops. For thousands of years. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> All over the world. Regardless of the resources and whatnot of the different cultures.</p><p></p><p>Really, it's like D&D settings that are created that never take the Monster Manual into account. It bugs me to be honest that most settings ignore the enormous potential of various monsters. Take the lowly Fire Beetle. A three foot long beetle that generates perfectly safe light? Never mind the eating potential there, you've just lit every city in the world for free. Who wouldn't breed these things to be safe? Garbage disposal, free light and food for the taking.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7785037, member: 22779"] North and South America as well, at least until the arrival of Europeans. Sort of. South American pottery and glasswork was just as modern as European at the time of first contact. The reason for the limited advancement had to do with limited resources. In most Fantasy Settings, you hit iron age technology and just stop. It's not like the Second Age in Tolkien was being fought with clubs by guys in furs who had just discovered fire. That's where the problem comes. It's not that you have static cultures, that happens. It's that the entire world advances to a point where massive changes are entirely plausible and then stops. For thousands of years. :erm: All over the world. Regardless of the resources and whatnot of the different cultures. Really, it's like D&D settings that are created that never take the Monster Manual into account. It bugs me to be honest that most settings ignore the enormous potential of various monsters. Take the lowly Fire Beetle. A three foot long beetle that generates perfectly safe light? Never mind the eating potential there, you've just lit every city in the world for free. Who wouldn't breed these things to be safe? Garbage disposal, free light and food for the taking. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: A Time for Change
Top