Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: A Time for Change
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jay Verkuilen" data-source="post: 7785061" data-attributes="member: 6873517"><p>I think that's true to some degree, but a lot depends on the nature of the fantastical. For example, one could posit that it's essentially "forces of chaos" that hold those up, and that when brought into the "domain of law/civilization" much of that stops working. The fire beetle abdomen ceases to glow after it's been dead for a week or to and nobody's been able to successfully breed them. So the wilderness might be much grander and more fantastical than in Baron Yucktefratz's manor right in the middle of the Kingdom ruled by Good King Wenceslaus. This is not at all inconsistent with a lot of the kinds of tales from the Medieval era, where everyone knew their own home was mundane but deep in the woods, across the sea, in some foreign land, etc., things were much, much weirder and more mystical. </p><p></p><p>Also, I think that folks should probably recognize that not everybody is the kind of obsessive world building freak that a lot of us on this thread are. Many players simply don't care. </p><p></p><p>IMO one of the real verisimilitude breakers is the presence of cantrips like Light, Mending, Create Bonfire, or Firebolt. If you want to have a much more Medieval-feeling world, those really have to go. (They can be replaced in many cases by things like a cantrip that lets a caster use a crossbow or staff more effectively without the special effect.)</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7785061, member: 6873517"] I think that's true to some degree, but a lot depends on the nature of the fantastical. For example, one could posit that it's essentially "forces of chaos" that hold those up, and that when brought into the "domain of law/civilization" much of that stops working. The fire beetle abdomen ceases to glow after it's been dead for a week or to and nobody's been able to successfully breed them. So the wilderness might be much grander and more fantastical than in Baron Yucktefratz's manor right in the middle of the Kingdom ruled by Good King Wenceslaus. This is not at all inconsistent with a lot of the kinds of tales from the Medieval era, where everyone knew their own home was mundane but deep in the woods, across the sea, in some foreign land, etc., things were much, much weirder and more mystical. Also, I think that folks should probably recognize that not everybody is the kind of obsessive world building freak that a lot of us on this thread are. Many players simply don't care. IMO one of the real verisimilitude breakers is the presence of cantrips like Light, Mending, Create Bonfire, or Firebolt. If you want to have a much more Medieval-feeling world, those really have to go. (They can be replaced in many cases by things like a cantrip that lets a caster use a crossbow or staff more effectively without the special effect.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: A Time for Change
Top