Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: A Time for Change
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="R_Chance" data-source="post: 7785077" data-attributes="member: 55149"><p>Oddly enough my degrees are in history (MA, BA, AA) and cultural anthropology (BA) and I teach history <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> There are a variety of reasons for the rate of progress in the periods of time he mentions. And sure extremely important things happened (agriculture is the single most important thing, everything else derives from the benefits of a steady expanding food supply, the resultant specialization it allows and the increasing complexity of society), but the rate of development was slower than in later eras. The foundations took a long time to establish and spread only slowly. Development ramps up slowly and speeds up as it builds on what came before. That's the nature of any complex system. The perception that nothing happened in the stone age, bronze age, and iron age is due to the limited amounts of information we have and the long time it took for innovations we do know about to occur. Stone age tools, for example, remained largely the same for thousands of years. Low population density and little or no specialization is are the reasons. As population density increases due to agriculture and specialization is established the rate and amount of innovation increases and the stone tools people used changed. </p><p></p><p>All of this assumes that natural laws, and, later, science (the instrument through which we which explore the world) work as they do on Earth. Last time I checked magic doesn't work here though. If it does there, the assumption that everything else works the same there as here is... well, you know what they say about assumptions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="R_Chance, post: 7785077, member: 55149"] Oddly enough my degrees are in history (MA, BA, AA) and cultural anthropology (BA) and I teach history :) There are a variety of reasons for the rate of progress in the periods of time he mentions. And sure extremely important things happened (agriculture is the single most important thing, everything else derives from the benefits of a steady expanding food supply, the resultant specialization it allows and the increasing complexity of society), but the rate of development was slower than in later eras. The foundations took a long time to establish and spread only slowly. Development ramps up slowly and speeds up as it builds on what came before. That's the nature of any complex system. The perception that nothing happened in the stone age, bronze age, and iron age is due to the limited amounts of information we have and the long time it took for innovations we do know about to occur. Stone age tools, for example, remained largely the same for thousands of years. Low population density and little or no specialization is are the reasons. As population density increases due to agriculture and specialization is established the rate and amount of innovation increases and the stone tools people used changed. All of this assumes that natural laws, and, later, science (the instrument through which we which explore the world) work as they do on Earth. Last time I checked magic doesn't work here though. If it does there, the assumption that everything else works the same there as here is... well, you know what they say about assumptions :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: A Time for Change
Top