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Worlds of Design: A Time for Change
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<blockquote data-quote="Kaodi" data-source="post: 7800044" data-attributes="member: 1231"><p>I think the main issue long lived races have in D&D from the point of realism is that their family structures and planning seems to largely mimic human ones. Elves, for instance, should probably not have nuclear families. They should all be in houses, with a few members of the family with the inclination or discipline for it taking on the role of raising children, under the guidance of the oldest and wisest family members. Pretty much every elf should be encouraged to have children as soon as they are mature and then go and do whatever it is they want to do with their lives, get killed, whatever. So they are protected against extinction by a culture that emphasizes not taking risks until you have children.</p><p></p><p>This is an aspect of gaming that I am kind of surprised has not changed much over the years, despite gamers getting older: not only is everyone an orphan, but they are also childless. I do not have kids, but I am old enough that I am seriously worried I never will. One of my PbP characters right now is a parent (though her kid is not likely to ever appear as an npc), and that is probably something I am going to experiment with more in the future.</p></blockquote><p></p>
[QUOTE="Kaodi, post: 7800044, member: 1231"] I think the main issue long lived races have in D&D from the point of realism is that their family structures and planning seems to largely mimic human ones. Elves, for instance, should probably not have nuclear families. They should all be in houses, with a few members of the family with the inclination or discipline for it taking on the role of raising children, under the guidance of the oldest and wisest family members. Pretty much every elf should be encouraged to have children as soon as they are mature and then go and do whatever it is they want to do with their lives, get killed, whatever. So they are protected against extinction by a culture that emphasizes not taking risks until you have children. This is an aspect of gaming that I am kind of surprised has not changed much over the years, despite gamers getting older: not only is everyone an orphan, but they are also childless. I do not have kids, but I am old enough that I am seriously worried I never will. One of my PbP characters right now is a parent (though her kid is not likely to ever appear as an npc), and that is probably something I am going to experiment with more in the future. [/QUOTE]
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