Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: A Worthy End?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="talien" data-source="post: 9231504" data-attributes="member: 3285"><p>1) D20 Modern dealt with wealth as a score: <a href="https://d20modern.fandom.com/wiki/Wealth" target="_blank">https://d20modern.fandom.com/wiki/Wealth</a> This essentially hand waved purchasing each item, and you made a check to see, depending on your wealth score, if you could swing it (and you could fail, depending on the price of the item, which meant the check was higher). This essentially turns wealth into another stat, more in line with a lot of the other aspects of the game. </p><p></p><p>2) If wealth is the goal, nobles become a challenge. Starting out as a noble with any measure of resources feels like the PC has "cheated" somehow and gotten advantages that all those poor adventurers only dream of. In my one D&D game where I gave my PCs too much gold, one player said "I put a bounty for adventurers to get me a vorpal sword and wait a year. For every month I don't get it, I increase the bounty by another hundred thousand gold." It was nuts but he wasn't wrong ... if the goal is personal wealth and you're rich, why bother adventuring at all? He essentially became a NPC in his own story. </p><p></p><p>I think what's really lacking isn't wealth at all but mechanical measures of influence; the idea that wealth doesn't just increase your personal reach at the end of a sword, but that it makes you more powerful in many other ways (and thus you'd be willing to spend it in other ways, like gain a noble's favor).</p></blockquote><p></p>
[QUOTE="talien, post: 9231504, member: 3285"] 1) D20 Modern dealt with wealth as a score: [URL]https://d20modern.fandom.com/wiki/Wealth[/URL] This essentially hand waved purchasing each item, and you made a check to see, depending on your wealth score, if you could swing it (and you could fail, depending on the price of the item, which meant the check was higher). This essentially turns wealth into another stat, more in line with a lot of the other aspects of the game. 2) If wealth is the goal, nobles become a challenge. Starting out as a noble with any measure of resources feels like the PC has "cheated" somehow and gotten advantages that all those poor adventurers only dream of. In my one D&D game where I gave my PCs too much gold, one player said "I put a bounty for adventurers to get me a vorpal sword and wait a year. For every month I don't get it, I increase the bounty by another hundred thousand gold." It was nuts but he wasn't wrong ... if the goal is personal wealth and you're rich, why bother adventuring at all? He essentially became a NPC in his own story. I think what's really lacking isn't wealth at all but mechanical measures of influence; the idea that wealth doesn't just increase your personal reach at the end of a sword, but that it makes you more powerful in many other ways (and thus you'd be willing to spend it in other ways, like gain a noble's favor). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: A Worthy End?
Top