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General Tabletop Discussion
*TTRPGs General
Worlds of Design: Active vs. Passive—Part 1
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<blockquote data-quote="aco175" data-source="post: 8334857" data-attributes="member: 27385"><p>I enjoy being active and having active player in the home game. It makes things easier to plan and have background quests and customize things. In a convention or AL game at the FLGS I would want more semi-active players where there is a planned story that more or less needs to be told and you should try to be a good player and help the other players and the DM. Be plenty active in playing the PC and roleplay, but confine yourself to the story so everyone can have fun. Passive players are fine and they contribute some to the game. They show up and roll dice and maybe have an idea that they talk about. I try to get them to have some time to be in the spotlight each night, but some are happy just for the entertainment of hanging out.</p></blockquote><p></p>
[QUOTE="aco175, post: 8334857, member: 27385"] I enjoy being active and having active player in the home game. It makes things easier to plan and have background quests and customize things. In a convention or AL game at the FLGS I would want more semi-active players where there is a planned story that more or less needs to be told and you should try to be a good player and help the other players and the DM. Be plenty active in playing the PC and roleplay, but confine yourself to the story so everyone can have fun. Passive players are fine and they contribute some to the game. They show up and roll dice and maybe have an idea that they talk about. I try to get them to have some time to be in the spotlight each night, but some are happy just for the entertainment of hanging out. [/QUOTE]
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Worlds of Design: Active vs. Passive—Part 1
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