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Worlds of Design: Active vs. Passive—Part 1
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<blockquote data-quote="Ovinomancer" data-source="post: 8335470" data-attributes="member: 16814"><p>I very much agree that there are active and passive players, but the point at which [USER=30518]@lewpuls[/USER] puts a distinction -- preferring mechanical resolutions -- is terrible. I'm a very active player, and I very much prefer things like skill challenges and mechanical resolutions. This puts the stakes and resolution space clearly in my view, as a player, so I can make good calls on risk/reward. It has almost nothing to do with active/passive.</p><p></p><p>The passive player is the one not engaged by play, and this isn't at all always a player problem. If the GM is requiring players play-act, then that's not active/passive, it whether or not the player is comfortable play-acting. That same player may be highly engaged in a different game with a different expectation -- desire to play act is not a tell for active/passive players, but rather whether or not they're personally confident in play-acting. </p><p></p><p>There's another dimension to passive/active, and that's how engaged in the actual game a player may be. Some game systems require much higher involvement and buy-in from players than others. Powered by the Apocalypse games do not function at all if the players are waiting for the GM to tell them things, but this can be a quite normal situation in a D&D game. This is not a bad thing, or a comparison that seeks to throw shade -- some people do not want the emotional and mental effort that PbtA games can require and prefer a different game. In this case, how much one interacts is very much a function of how comfortable you are with the play agenda -- a player may be active in D&D and passive in a PbtA game because they aren't comfortable with the play agenda in the latter. This even goes back to the OP comparison of active/passive -- it's the same kind of thing. It's a bad comparison point.</p><p></p><p>Active should be left at "engages with the play agendas of the game," with passive meaning not engaging but not resisting. It very much shouldn't be a matter of whether or not you get into play-acting at the table.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8335470, member: 16814"] I very much agree that there are active and passive players, but the point at which [USER=30518]@lewpuls[/USER] puts a distinction -- preferring mechanical resolutions -- is terrible. I'm a very active player, and I very much prefer things like skill challenges and mechanical resolutions. This puts the stakes and resolution space clearly in my view, as a player, so I can make good calls on risk/reward. It has almost nothing to do with active/passive. The passive player is the one not engaged by play, and this isn't at all always a player problem. If the GM is requiring players play-act, then that's not active/passive, it whether or not the player is comfortable play-acting. That same player may be highly engaged in a different game with a different expectation -- desire to play act is not a tell for active/passive players, but rather whether or not they're personally confident in play-acting. There's another dimension to passive/active, and that's how engaged in the actual game a player may be. Some game systems require much higher involvement and buy-in from players than others. Powered by the Apocalypse games do not function at all if the players are waiting for the GM to tell them things, but this can be a quite normal situation in a D&D game. This is not a bad thing, or a comparison that seeks to throw shade -- some people do not want the emotional and mental effort that PbtA games can require and prefer a different game. In this case, how much one interacts is very much a function of how comfortable you are with the play agenda -- a player may be active in D&D and passive in a PbtA game because they aren't comfortable with the play agenda in the latter. This even goes back to the OP comparison of active/passive -- it's the same kind of thing. It's a bad comparison point. Active should be left at "engages with the play agendas of the game," with passive meaning not engaging but not resisting. It very much shouldn't be a matter of whether or not you get into play-acting at the table. [/QUOTE]
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