Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: All Your Base
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9040946" data-attributes="member: 6790260"><p>Perhaps the problem is that they view it merely as a sterile, utilitarian thing? Nothing happens at base, no one lives there (except the PCs, I suppose), it's a narrative dead end.</p><p></p><p>Developing a base that has some kind of story or "character" of its own might help. My players, for example, have as their effective home base the large house of the moderately-well-off family members of the Bard (tailors who hit it big after a few years in the big city.) It's a large but not mansion-sized home--big enough for guest rooms, plural, but small enough that the family <em>could</em> keep it clean and tidy by themselves if they wished to (they don't, they hire a maid to keep things tidy.) Because it's linked to the family, it has character, or rather character<em><strong>s</strong></em>. Mom and Dad are always there, and the political-schemer younger brother is usually somewhere nearby; Temple Knight older brother occasionally drops by when he's not on assignment.</p><p></p><p>Or, for another example, the Ranger (whose player is currently on hiatus) has found himself his own personal base of operations, the ancient, nigh-mythical war-fort of the First Sultan. It's hidden behind magic and in a semi-isolated location (think "Petra but double-secretive"), which is what allowed the First Sultan to move his armies quickly and stealthily, attacking Genie-Rajah positions and then teleporting away to avoid enemy reprisal. He abandoned it after the Genie-Rajah exodus, but left it intact and prepared for any of his descendants who might someday have need of it. Said character <em>is</em> such a descendant of the First Sultan, his two bloodlines uniting two branches of the house (his mother descends from the First Sultan's second wife, a human whose descendants are found among the merchant class, while his father descends from the First Sultan's first wife, an orc whose descendants mostly live among the Nomad Tribes.) We haven't done too much with this one because, as noted, player on hiatus. But it's pretty clear this was met with delight by the players in general and by the Ranger specifically.</p><p></p><p>Perhaps you have already tried such stuff and nothing has worked, in which case, my condolences.</p><p></p><p></p><p>While that's true, I'm not sure it would make them <em>value</em> their base per se. I mean, being able to go there to turtle up is useful, but being able to drop your stuff there and keep it reasonably safe is also useful. Utility alone doesn't seem to be enough to make players behave like the location matters to them.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9040946, member: 6790260"] Perhaps the problem is that they view it merely as a sterile, utilitarian thing? Nothing happens at base, no one lives there (except the PCs, I suppose), it's a narrative dead end. Developing a base that has some kind of story or "character" of its own might help. My players, for example, have as their effective home base the large house of the moderately-well-off family members of the Bard (tailors who hit it big after a few years in the big city.) It's a large but not mansion-sized home--big enough for guest rooms, plural, but small enough that the family [I]could[/I] keep it clean and tidy by themselves if they wished to (they don't, they hire a maid to keep things tidy.) Because it's linked to the family, it has character, or rather character[I][B]s[/B][/I]. Mom and Dad are always there, and the political-schemer younger brother is usually somewhere nearby; Temple Knight older brother occasionally drops by when he's not on assignment. Or, for another example, the Ranger (whose player is currently on hiatus) has found himself his own personal base of operations, the ancient, nigh-mythical war-fort of the First Sultan. It's hidden behind magic and in a semi-isolated location (think "Petra but double-secretive"), which is what allowed the First Sultan to move his armies quickly and stealthily, attacking Genie-Rajah positions and then teleporting away to avoid enemy reprisal. He abandoned it after the Genie-Rajah exodus, but left it intact and prepared for any of his descendants who might someday have need of it. Said character [I]is[/I] such a descendant of the First Sultan, his two bloodlines uniting two branches of the house (his mother descends from the First Sultan's second wife, a human whose descendants are found among the merchant class, while his father descends from the First Sultan's first wife, an orc whose descendants mostly live among the Nomad Tribes.) We haven't done too much with this one because, as noted, player on hiatus. But it's pretty clear this was met with delight by the players in general and by the Ranger specifically. Perhaps you have already tried such stuff and nothing has worked, in which case, my condolences. While that's true, I'm not sure it would make them [I]value[/I] their base per se. I mean, being able to go there to turtle up is useful, but being able to drop your stuff there and keep it reasonably safe is also useful. Utility alone doesn't seem to be enough to make players behave like the location matters to them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: All Your Base
Top