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General Tabletop Discussion
*TTRPGs General
Worlds of Design: Always Tell Me the Odds
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<blockquote data-quote="Hussar" data-source="post: 7997094" data-attributes="member: 22779"><p>True, but, a Samurai also gets bonus HP, bonus proficiencies and, at 10th level, an automatic recharge of advantage every time you roll initiative. It's a bit more than the 2 rounds of advantage and nothing else that the homebrew class gave me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>And, [USER=12731]@CapnZapp[/USER] I strongly disagree. We SHOULD hold DM's up to the same standard as game designers if those DM's are choosing to be game designers. If they are offering options that are wonky mathematically, then players absolutely should stand up and tell them. Abandoning a character because the DM screwed you over because the DM doesn't grasp math is a very bad road to go down. </p><p></p><p>I mean, imagine the scene for a moment. "Yeah, I've been playing this homebrew class you've been working on for a while now. Just not feeling it, so, I want to drop this character for something out of the PHB" is going to go over like a lead balloon. It's pretty obvious what the player is doing. And, instead of working with the DM to try to fix the issue, the player is taking the passive aggressive path and sideways telling the DM that his or her idea is crap, but, not only is it crap, it's not even worth my time to try to fix.</p><p></p><p>I'd much, much rather players were far more open and honest with me than that.</p><p></p><p>So, yeah, a DM is absolutely "bound to offer only mathematically sound options. " A DM who forgets that is just screwing over his players.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7997094, member: 22779"] True, but, a Samurai also gets bonus HP, bonus proficiencies and, at 10th level, an automatic recharge of advantage every time you roll initiative. It's a bit more than the 2 rounds of advantage and nothing else that the homebrew class gave me. :D And, [USER=12731]@CapnZapp[/USER] I strongly disagree. We SHOULD hold DM's up to the same standard as game designers if those DM's are choosing to be game designers. If they are offering options that are wonky mathematically, then players absolutely should stand up and tell them. Abandoning a character because the DM screwed you over because the DM doesn't grasp math is a very bad road to go down. I mean, imagine the scene for a moment. "Yeah, I've been playing this homebrew class you've been working on for a while now. Just not feeling it, so, I want to drop this character for something out of the PHB" is going to go over like a lead balloon. It's pretty obvious what the player is doing. And, instead of working with the DM to try to fix the issue, the player is taking the passive aggressive path and sideways telling the DM that his or her idea is crap, but, not only is it crap, it's not even worth my time to try to fix. I'd much, much rather players were far more open and honest with me than that. So, yeah, a DM is absolutely "bound to offer only mathematically sound options. " A DM who forgets that is just screwing over his players. [/QUOTE]
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