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Worlds of Design: Always Tell Me the Odds
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<blockquote data-quote="Fenris-77" data-source="post: 7997213" data-attributes="member: 6993955"><p>Hmm. I'd probably use the other die that isn't a 20 to rate the seriousness of the complication. 20 and a 3? Just a minor snafu. 20 and 19? Take cover Arizona. I like that answer because it uses the numbers already on the table in an intuitive way. Something of that sort should have been included in the game. Maybe not tables of specific fumbles, but a solid set of guidelines, or something. The system as is puts too much cognitive load on the GM IMO, absent a decent set of guidelines.</p><p></p><p>Edit - if more dice is meant to be a positive indicator of skill, I'd take the lowest non-20 result from the batch.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7997213, member: 6993955"] Hmm. I'd probably use the other die that isn't a 20 to rate the seriousness of the complication. 20 and a 3? Just a minor snafu. 20 and 19? Take cover Arizona. I like that answer because it uses the numbers already on the table in an intuitive way. Something of that sort should have been included in the game. Maybe not tables of specific fumbles, but a solid set of guidelines, or something. The system as is puts too much cognitive load on the GM IMO, absent a decent set of guidelines. Edit - if more dice is meant to be a positive indicator of skill, I'd take the lowest non-20 result from the batch. [/QUOTE]
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