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*TTRPGs General
Worlds of Design: Always Tell Me the Odds
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<blockquote data-quote="clearstream" data-source="post: 7998559" data-attributes="member: 71699"><p>It's tricky, though. The multiple of damage need not be the same as the change in chance to hit: the two are related, but not perfectly commensurable. Consider the power attacks (-5 for +10 damage).</p><p></p><p>And then there is also the nuance that I was going to hit in one of two possible worlds, now one of eight, so I would need four (not eight) attempts to be back to where I was. Suggesting a 4x multiple. I'm not knocking your example, only trying to say that the implications are far from straightforward even where one knows the odds. In a d20 system it might be about right to give +1 to +2 damage for each -1 to hit. I went from 11+ to about 18+ so anything from +7 to +14 damage could be right.</p><p></p><p>I honestly believe the conversation is somewhat empty without factoring in stakes. And one way to think about the odds is as <strong>offers</strong> to players (so that a DM offers a reward at some cost at some odds). It's usually up to the player if they choose to accept that offer (or should be). In our swinging chandelier incident, the offer might rightly be something equating to a power attack.</p><p></p><p>I wonder what the role of the player ought to be? Is the DMs responsibility to never offer unfair odds? When might it be okay to do so? Is the DM always required to know the odds, or do players bear some responsibility for that?</p></blockquote><p></p>
[QUOTE="clearstream, post: 7998559, member: 71699"] It's tricky, though. The multiple of damage need not be the same as the change in chance to hit: the two are related, but not perfectly commensurable. Consider the power attacks (-5 for +10 damage). And then there is also the nuance that I was going to hit in one of two possible worlds, now one of eight, so I would need four (not eight) attempts to be back to where I was. Suggesting a 4x multiple. I'm not knocking your example, only trying to say that the implications are far from straightforward even where one knows the odds. In a d20 system it might be about right to give +1 to +2 damage for each -1 to hit. I went from 11+ to about 18+ so anything from +7 to +14 damage could be right. I honestly believe the conversation is somewhat empty without factoring in stakes. And one way to think about the odds is as [B]offers[/B] to players (so that a DM offers a reward at some cost at some odds). It's usually up to the player if they choose to accept that offer (or should be). In our swinging chandelier incident, the offer might rightly be something equating to a power attack. I wonder what the role of the player ought to be? Is the DMs responsibility to never offer unfair odds? When might it be okay to do so? Is the DM always required to know the odds, or do players bear some responsibility for that? [/QUOTE]
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