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*TTRPGs General
Worlds of Design: Always Tell Me the Odds
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<blockquote data-quote="Hussar" data-source="post: 7999087" data-attributes="member: 22779"><p>Yes, it's not good to dive too deeply into the example. I was just illustrating, not trying to create an axiom.</p><p></p><p>And, yes, I think the point is very well made - the reward has to equate with the chance of failure. Note, that's not exactly the same as risk because risk can also entail adding additional effects on failure, such as "land safely". </p><p></p><p>But, again, if we're now adding negative consequences in addition to increased chances of failure, then the reward also needs to be increased as well. Say, sure, it's only one Acrobatics check to swing from the chandelier, but, if you fail, you land prone, then how much, in addition to allowing the attack, do we have to reward the player in order to entice them to actually do it?</p><p></p><p>Again, if the risk:reward calculation is worse than simply engaging in rules sanctioned actions, then a rational player won't do it. It's a bad idea for the player to do it. This is not an easy calculation to do.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7999087, member: 22779"] Yes, it's not good to dive too deeply into the example. I was just illustrating, not trying to create an axiom. And, yes, I think the point is very well made - the reward has to equate with the chance of failure. Note, that's not exactly the same as risk because risk can also entail adding additional effects on failure, such as "land safely". But, again, if we're now adding negative consequences in addition to increased chances of failure, then the reward also needs to be increased as well. Say, sure, it's only one Acrobatics check to swing from the chandelier, but, if you fail, you land prone, then how much, in addition to allowing the attack, do we have to reward the player in order to entice them to actually do it? Again, if the risk:reward calculation is worse than simply engaging in rules sanctioned actions, then a rational player won't do it. It's a bad idea for the player to do it. This is not an easy calculation to do. [/QUOTE]
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