Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: Always Tell Me the Odds
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aramis erak" data-source="post: 7999308" data-attributes="member: 6779310"><p>The first few dicepool-count-successes I encountered (Warhammer Fantasy Battle, Warhammer 40K Rogue Trader, Space 1889, Shadowrun, VTM 1E) were all using them as skill dice vs difficulty number. WH40K:RT and WHFB used tables to hide the difficulty calc, but many players intuited it. Space 1889 was co-released with a pair of minis games (and a hexmap version of one of them), and the combat mechanics are pretty close between them. Shadowrun and VTM are just a bit after as S:1889, and I know the guys at FASA knew Frank Chadwick of GDW... because we see the FASA guys in the credits of many Traveller products. </p><p></p><p>While the probabilities are a bit opaque, the intent stated by Frank (in <em>Space: 1889</em>) was to keep it compatible with the minis games and board game. It's a standard of minis games to roll a pool vs a fixed TN by die to resolve a unit-on-unit action, and so the combat systems in the RPG are exactly the same as in the other games.</p><p></p><p>(This same rationale is apparently why the various mechwarrior games do math to make the RPG rolls 2d6 roll high against a TN by skill, where the skill goes down as the character improves... it's because BattleTech does that.)</p><p></p><p>It's worth noting as well: Chainmail also used a pool of dice vs a TN matrix of Attacking troop type by Defending troop type.... indicating both how many men per die, and the individual results on the d6 which are needed to kill one target. This is fairly standard stuff in minis games. It reentering in the late 80's after TSR abandoned it in 1977... almost an inevitability. And the D&D minis rules in Dragon E-Zine use it, as well...</p><p></p><p></p><p>I don't agree that there's evidence of effort in writing. I do agree that the resulting discussions are worthwhile. I'd concede that some effort may have been made to find a controversial subject.</p><p></p><p>I also agree that knowing the odds really isn't always a good thing from a story standpoint. There are times when it's great, and times when it's not so great.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7999308, member: 6779310"] The first few dicepool-count-successes I encountered (Warhammer Fantasy Battle, Warhammer 40K Rogue Trader, Space 1889, Shadowrun, VTM 1E) were all using them as skill dice vs difficulty number. WH40K:RT and WHFB used tables to hide the difficulty calc, but many players intuited it. Space 1889 was co-released with a pair of minis games (and a hexmap version of one of them), and the combat mechanics are pretty close between them. Shadowrun and VTM are just a bit after as S:1889, and I know the guys at FASA knew Frank Chadwick of GDW... because we see the FASA guys in the credits of many Traveller products. While the probabilities are a bit opaque, the intent stated by Frank (in [I]Space: 1889[/I]) was to keep it compatible with the minis games and board game. It's a standard of minis games to roll a pool vs a fixed TN by die to resolve a unit-on-unit action, and so the combat systems in the RPG are exactly the same as in the other games. (This same rationale is apparently why the various mechwarrior games do math to make the RPG rolls 2d6 roll high against a TN by skill, where the skill goes down as the character improves... it's because BattleTech does that.) It's worth noting as well: Chainmail also used a pool of dice vs a TN matrix of Attacking troop type by Defending troop type.... indicating both how many men per die, and the individual results on the d6 which are needed to kill one target. This is fairly standard stuff in minis games. It reentering in the late 80's after TSR abandoned it in 1977... almost an inevitability. And the D&D minis rules in Dragon E-Zine use it, as well... I don't agree that there's evidence of effort in writing. I do agree that the resulting discussions are worthwhile. I'd concede that some effort may have been made to find a controversial subject. I also agree that knowing the odds really isn't always a good thing from a story standpoint. There are times when it's great, and times when it's not so great. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Worlds of Design: Always Tell Me the Odds
Top