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General Tabletop Discussion
*TTRPGs General
Worlds of Design: Are You Consistent?
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<blockquote data-quote="R_J_K75" data-source="post: 8800189" data-attributes="member: 6921294"><p>I think consistency of applying and adjudicating rules as a DM in the general sense is important but doesn't need to be adhered to constantly. Running a city campaign, a dungeon delve, wilderness exploration or any other various type of adventure might require different rules or play styles be applied more consistently than others to make an adventure work. I think in those cases its more important to inform the players beforehand that adventure "x" over the next few sessions will concentrate on a certain theme and play style thus making consistency in the application of certain rules more necessary than others. This is a very crude example but say a DM is running an adventure of courtly intrigue at a noble gala and large dinner party, you wouldnt make players keep track of rations, but skill checks used when interacting with NPCs should be very consistent.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 8800189, member: 6921294"] I think consistency of applying and adjudicating rules as a DM in the general sense is important but doesn't need to be adhered to constantly. Running a city campaign, a dungeon delve, wilderness exploration or any other various type of adventure might require different rules or play styles be applied more consistently than others to make an adventure work. I think in those cases its more important to inform the players beforehand that adventure "x" over the next few sessions will concentrate on a certain theme and play style thus making consistency in the application of certain rules more necessary than others. This is a very crude example but say a DM is running an adventure of courtly intrigue at a noble gala and large dinner party, you wouldnt make players keep track of rations, but skill checks used when interacting with NPCs should be very consistent. [/QUOTE]
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