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Worlds of Design: Are You Consistent?
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<blockquote data-quote="Oofta" data-source="post: 8800820" data-attributes="member: 6801845"><p>I try to keep my rulings and the world consistent. I also attempt to make what happens there believable within the context of that world and story. For the most part I stay within the rules. I explain any ruling or interpretation if I think they're controversial and we discuss new house rules as a group, although I do make the final call.</p><p></p><p>Players can have their PCs attempt anything but there are times when I'll just say no. In those cases I'll ask what they're trying to do and see if we can come up with an alternative that stays more or less within the lines, most of the time we can so it's "You can't do X but you can attempt Y". I do the same with NPCs and monsters, any rule or ruling that applies to PCs also apply to team bad guy. </p><p></p><p>I think it helps when the world the PCs adventure in is close to "reality + magic", it helps us envision and identify with things as if they were really happening and not just some dream reality. Unless of course they are actually <em>in </em>a dream reality and I want it to stand out that things have gone wacky. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Oofta, post: 8800820, member: 6801845"] I try to keep my rulings and the world consistent. I also attempt to make what happens there believable within the context of that world and story. For the most part I stay within the rules. I explain any ruling or interpretation if I think they're controversial and we discuss new house rules as a group, although I do make the final call. Players can have their PCs attempt anything but there are times when I'll just say no. In those cases I'll ask what they're trying to do and see if we can come up with an alternative that stays more or less within the lines, most of the time we can so it's "You can't do X but you can attempt Y". I do the same with NPCs and monsters, any rule or ruling that applies to PCs also apply to team bad guy. I think it helps when the world the PCs adventure in is close to "reality + magic", it helps us envision and identify with things as if they were really happening and not just some dream reality. Unless of course they are actually [I]in [/I]a dream reality and I want it to stand out that things have gone wacky. :) [/QUOTE]
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