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Worlds of Design: Artifacts of Cosmic Power
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<blockquote data-quote="Maxperson" data-source="post: 9214625" data-attributes="member: 23751"><p>I very rarely have a story that can destroy or drastically alter the setting on a permanent or semi-permanent basis. However, in the last 35 years I've done it twice. When I do it, I'm prepared for the consequences of failure and really, failure is far more interesting than success.</p><p></p><p>The first time I did it was was in 2000 or 2001 and it involved an orc horde led by a king who brought the orb tribes together coming down out of the mountains(the same ones as Obould came down out of. Copycats!!!) and striking into the heartlands. The PCs were the only ones who could stop him. They failed and there is an orc kingdom where the middle of the heartlands used to be.</p><p></p><p>The second time was about 6 years ago and involved a powerful artifact that sealed the gods away from the Forgotten Realms. No divine power could get through, so all divine classes lost all abilities. The PCs were an exception. They were the demigod(in the Greek sense, not the D&D sense) children of a god who were ignorant of their heritage until after this happened. The creators of the artifact didn't consider that blood calls to blood and their divine parents could grant some power through that connection, so the cleric and paladin retained their abilities. Had the group failed, there would be no divine classes left in my world. They succeeded.</p><p></p><p>I enjoy this kind of story only once in a great while. That way when it does happen it really seems momentous to the players.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9214625, member: 23751"] I very rarely have a story that can destroy or drastically alter the setting on a permanent or semi-permanent basis. However, in the last 35 years I've done it twice. When I do it, I'm prepared for the consequences of failure and really, failure is far more interesting than success. The first time I did it was was in 2000 or 2001 and it involved an orc horde led by a king who brought the orb tribes together coming down out of the mountains(the same ones as Obould came down out of. Copycats!!!) and striking into the heartlands. The PCs were the only ones who could stop him. They failed and there is an orc kingdom where the middle of the heartlands used to be. The second time was about 6 years ago and involved a powerful artifact that sealed the gods away from the Forgotten Realms. No divine power could get through, so all divine classes lost all abilities. The PCs were an exception. They were the demigod(in the Greek sense, not the D&D sense) children of a god who were ignorant of their heritage until after this happened. The creators of the artifact didn't consider that blood calls to blood and their divine parents could grant some power through that connection, so the cleric and paladin retained their abilities. Had the group failed, there would be no divine classes left in my world. They succeeded. I enjoy this kind of story only once in a great while. That way when it does happen it really seems momentous to the players. [/QUOTE]
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