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Worlds of Design: Barbarians at the Gates – Part 1
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<blockquote data-quote="Ixal" data-source="post: 8474101" data-attributes="member: 7030132"><p>And lets not forget that D&D double dips into the Conan/Berserker trope by having a barbarian class known for being angry, strong and naked...</p><p>About the defences, another big wall that often gets overlooked is the Limes in todays Germany which was not only a giant wall, it was also actively defended by having forts and garrisons spaced out along it to react to incursions. Probably because in that area you did not face "horse barbarians" who would have trouble scaling walls, thus an active defense was needed.</p><p></p><p>And another thing, if walls around cities are typical or not depends on the timeframe. In the (late) medieval period having a wall was often a requirement for a place to even be called a city or town instead of a village.</p><p></p><p>One thing I often find problematic in rpgs, especially kitchen sink settings like FR is the technological differences between barbarians (which fully dip into the strong but primitive trope) and its much more advanced neighbours and yet somehow the barbarians still pose a thread. Rashemen and Thay is one such a example. This simply stretched believability.</p></blockquote><p></p>
[QUOTE="Ixal, post: 8474101, member: 7030132"] And lets not forget that D&D double dips into the Conan/Berserker trope by having a barbarian class known for being angry, strong and naked... About the defences, another big wall that often gets overlooked is the Limes in todays Germany which was not only a giant wall, it was also actively defended by having forts and garrisons spaced out along it to react to incursions. Probably because in that area you did not face "horse barbarians" who would have trouble scaling walls, thus an active defense was needed. And another thing, if walls around cities are typical or not depends on the timeframe. In the (late) medieval period having a wall was often a requirement for a place to even be called a city or town instead of a village. One thing I often find problematic in rpgs, especially kitchen sink settings like FR is the technological differences between barbarians (which fully dip into the strong but primitive trope) and its much more advanced neighbours and yet somehow the barbarians still pose a thread. Rashemen and Thay is one such a example. This simply stretched believability. [/QUOTE]
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