Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Barbarians at the Gates – Part 1
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 8475465" data-attributes="member: 6801845"><p>In the real world barbarians are defined by who wrote the history books.</p><p></p><p>In my game, barbarians are the ones who have cultures that are warlike and tend to value strength over civilization. They typically reject the strict hierarchy of laws and trappings of the noble social classes, in D&D terms they are normally chaotic societies. They have leaders and kings, but succession is rarely decided strictly by line of succession, the child of a leader has to prove themselves just like everyone else.</p><p></p><p>This does not mean that they do not have cities, just that they prefer fluid societies over structured ones. Oftentimes they do live in less populous areas, one of the reasons they tend to be warlike is because of the constant threats from monsters and things that go bump in the dark. It's better to be trained and ready to pick up a weapon and rush to battle at a moments notice rather than rely on armor that takes minutes to put on when those precious minutes can make the difference between stopping raiders or not.</p><p></p><p>So the cultures tend to elevate deeds over title, have stronger ties to nature and the spiritual. It does not mean that all members of these cultures are bare-chested Conan clones. Knowledge is valued if it's useful, wise men and women are regarded with great respect, awe, and sometimes fear. </p><p></p><p>There are different types of barbarian cultures in my world, everything from hordes that raid to sea raiding definitely-not-Vikings that wouldn't be caught dead with horned helmets* to nomads who only have a warlike culture because they are so often threatened themselves.</p><p></p><p><em>*Not that real world Vikings ever had horned helmets either, it would be a rather dumb thing to add to something designed to minimize impact to the skull.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 8475465, member: 6801845"] In the real world barbarians are defined by who wrote the history books. In my game, barbarians are the ones who have cultures that are warlike and tend to value strength over civilization. They typically reject the strict hierarchy of laws and trappings of the noble social classes, in D&D terms they are normally chaotic societies. They have leaders and kings, but succession is rarely decided strictly by line of succession, the child of a leader has to prove themselves just like everyone else. This does not mean that they do not have cities, just that they prefer fluid societies over structured ones. Oftentimes they do live in less populous areas, one of the reasons they tend to be warlike is because of the constant threats from monsters and things that go bump in the dark. It's better to be trained and ready to pick up a weapon and rush to battle at a moments notice rather than rely on armor that takes minutes to put on when those precious minutes can make the difference between stopping raiders or not. So the cultures tend to elevate deeds over title, have stronger ties to nature and the spiritual. It does not mean that all members of these cultures are bare-chested Conan clones. Knowledge is valued if it's useful, wise men and women are regarded with great respect, awe, and sometimes fear. There are different types of barbarian cultures in my world, everything from hordes that raid to sea raiding definitely-not-Vikings that wouldn't be caught dead with horned helmets* to nomads who only have a warlike culture because they are so often threatened themselves. [I]*Not that real world Vikings ever had horned helmets either, it would be a rather dumb thing to add to something designed to minimize impact to the skull.[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Barbarians at the Gates – Part 1
Top