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Worlds of Design: Baseline Assumptions of Fantasy RPGs
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<blockquote data-quote="Haffrung" data-source="post: 8125555" data-attributes="member: 6776259"><p>If you look at published content from WotC and Paizo from the last 5 or 10 years, the presumed tech and social level of D&D seems more 16th or even 17th century now, instead of medieval. Communities are presented as being affluent, literate, urban, with highly sophisticated and developed governments and infrastructure. You see it in trappings like tricorn hats, elegant carriages, masked balls, universities, tall sailed ships, and the more common appearance of firearms.</p><p></p><p>This trend seems to match a trend in fantasy fiction towards urban fantasy, and more modern-feeling settings and societies. It seems gritty, early medieval settings aren’t what today’s audiences are looking for. I suppose worlds where impoverished and illiterate peasants toil under the yoke of their feudal lords in towns where the world more than 20 miles away is shrouded in mystery are too dark, unfamiliar, or alienating.</p></blockquote><p></p>
[QUOTE="Haffrung, post: 8125555, member: 6776259"] If you look at published content from WotC and Paizo from the last 5 or 10 years, the presumed tech and social level of D&D seems more 16th or even 17th century now, instead of medieval. Communities are presented as being affluent, literate, urban, with highly sophisticated and developed governments and infrastructure. You see it in trappings like tricorn hats, elegant carriages, masked balls, universities, tall sailed ships, and the more common appearance of firearms. This trend seems to match a trend in fantasy fiction towards urban fantasy, and more modern-feeling settings and societies. It seems gritty, early medieval settings aren’t what today’s audiences are looking for. I suppose worlds where impoverished and illiterate peasants toil under the yoke of their feudal lords in towns where the world more than 20 miles away is shrouded in mystery are too dark, unfamiliar, or alienating. [/QUOTE]
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Worlds of Design: Baseline Assumptions of Fantasy RPGs
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