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Worlds of Design: Baseline Assumptions of Fantasy RPGs
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<blockquote data-quote="Coroc" data-source="post: 8126456" data-attributes="member: 6895991"><p>i tend to define a tech level equivalent to some RL epoch and area. For me and hopefully for my players also it helps with immersion into what the setting looks like.</p><p>That might imply that even firearms exist, but also that eventually greatswords and platemail do not.</p><p>the main assumptions you made hit it quite well on e.g.official fr or gh.</p><p>For other settings not so much. Still many new players seem to feel restricted if something of your list is missing, also players who like a certain optimised build which might depend on some piece of equipment available, might object if it is not.</p></blockquote><p></p>
[QUOTE="Coroc, post: 8126456, member: 6895991"] i tend to define a tech level equivalent to some RL epoch and area. For me and hopefully for my players also it helps with immersion into what the setting looks like. That might imply that even firearms exist, but also that eventually greatswords and platemail do not. the main assumptions you made hit it quite well on e.g.official fr or gh. For other settings not so much. Still many new players seem to feel restricted if something of your list is missing, also players who like a certain optimised build which might depend on some piece of equipment available, might object if it is not. [/QUOTE]
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