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*Dungeons & Dragons
Worlds of Design: Baseline Assumptions of Fantasy RPGs
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<blockquote data-quote="R_Chance" data-source="post: 8126557" data-attributes="member: 55149"><p>Then too, there could be social reasons to not pursue magic for power. Magic could be seen the way commerce was by late feudal nobility - a middle class pursuit of those avaricious lowly town based burgers <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Or, more likely imho, it could be a variant of "one for the Church", with non heirs going into religion and magic for the families power. Inheritance would, largely, stay with the traditional route to power - the profession of arms. As for abuse of power, it happens. That's what adventurers are for <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The ratio of class to non classed has come up above (in other posts). I don't see a problem with NPC classes myself, They have been a thing since Dragon Magazine / 1E and before. They came to be called "NPC classes" in Dragon largely in deference to the determination of Gygax to have everyone playing a standardized game. Before that classes, like the Ranger that came out in the Dragon's predecessor the Strategic Review , were just referred to as "new classes" for D&D. I use NPC classes as opposed to just uniquely statting up every NPC in sight myself. The levels are low and the huge bulk of NPC class characters aren't "adepts" (or whatever your NPC spell caster class is). Magic use can still be rare. Most NPCs are going to be craftsmen, artisans, farmers, fishermen, soldiers, and laborers. Even non-adventuring PC classed NPCs are going to be low level. Adventuring is where the experience is.</p><p></p><p>I base my non-adventuring xp for classes (regular or NPC) based on a low number earned for practicing the profession on a daily basis. In a human life time (assuming they stop practicing at old / venerable age) they top out around level 5-7 depending on how physically demanding the class is. Non humans who live longer go higher of course. Non humans who have shorter life spans have lower level ranges.</p><p></p><p>Anyway, imho your campaign can be "low magic" (well, as low as D&D goes) and still have plenty of classed (NPC classed or otherwise) characters.</p></blockquote><p></p>
[QUOTE="R_Chance, post: 8126557, member: 55149"] Then too, there could be social reasons to not pursue magic for power. Magic could be seen the way commerce was by late feudal nobility - a middle class pursuit of those avaricious lowly town based burgers :) Or, more likely imho, it could be a variant of "one for the Church", with non heirs going into religion and magic for the families power. Inheritance would, largely, stay with the traditional route to power - the profession of arms. As for abuse of power, it happens. That's what adventurers are for :) The ratio of class to non classed has come up above (in other posts). I don't see a problem with NPC classes myself, They have been a thing since Dragon Magazine / 1E and before. They came to be called "NPC classes" in Dragon largely in deference to the determination of Gygax to have everyone playing a standardized game. Before that classes, like the Ranger that came out in the Dragon's predecessor the Strategic Review , were just referred to as "new classes" for D&D. I use NPC classes as opposed to just uniquely statting up every NPC in sight myself. The levels are low and the huge bulk of NPC class characters aren't "adepts" (or whatever your NPC spell caster class is). Magic use can still be rare. Most NPCs are going to be craftsmen, artisans, farmers, fishermen, soldiers, and laborers. Even non-adventuring PC classed NPCs are going to be low level. Adventuring is where the experience is. I base my non-adventuring xp for classes (regular or NPC) based on a low number earned for practicing the profession on a daily basis. In a human life time (assuming they stop practicing at old / venerable age) they top out around level 5-7 depending on how physically demanding the class is. Non humans who live longer go higher of course. Non humans who have shorter life spans have lower level ranges. Anyway, imho your campaign can be "low magic" (well, as low as D&D goes) and still have plenty of classed (NPC classed or otherwise) characters. [/QUOTE]
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