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General Tabletop Discussion
*Dungeons & Dragons
Worlds of Design: Baseline Assumptions of Fantasy RPGs
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<blockquote data-quote="Crimson Longinus" data-source="post: 8126929" data-attributes="member: 7025508"><p>A lot of people seem to be assuming that magic is something that you can just learn if you want to. This is not necessarily the case. In a lot of fiction becoming a spellcaster requires some sort of innate gift or spark and without it you simply cannot do it any more than a completely blind person could learn cinematography. Now in D&D separate existence of sorcerers and wizards might imply that wizardry is something one can simply learn, but even then that might only be in the same sense than in theory anyone could learn to become a quantum physicists (i.e. not really.) Furthermore, the aristocrats and courtiers have a lot of other things they need to learn, ballroom etiquette, domain management, courtly intrigue, fashion and countless other things. Most of them probably do not have sufficient time and mental acuity to master a completely separate and highly complex science on top of that.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8126929, member: 7025508"] A lot of people seem to be assuming that magic is something that you can just learn if you want to. This is not necessarily the case. In a lot of fiction becoming a spellcaster requires some sort of innate gift or spark and without it you simply cannot do it any more than a completely blind person could learn cinematography. Now in D&D separate existence of sorcerers and wizards might imply that wizardry is something one can simply learn, but even then that might only be in the same sense than in theory anyone could learn to become a quantum physicists (i.e. not really.) Furthermore, the aristocrats and courtiers have a lot of other things they need to learn, ballroom etiquette, domain management, courtly intrigue, fashion and countless other things. Most of them probably do not have sufficient time and mental acuity to master a completely separate and highly complex science on top of that. [/QUOTE]
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Worlds of Design: Baseline Assumptions of Fantasy RPGs
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