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Worlds of Design: Baseline Assumptions of Fantasy RPGs
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<blockquote data-quote="Chaosmancer" data-source="post: 8127860" data-attributes="member: 6801228"><p>Which is fine, do what you love. </p><p></p><p>But not only do I enjoy the game far more as it is built into a truly fantasy and strange world, but I feel like to really get the feel of 5th Century Briton or the Bronze Age, you basically need to take over 50% of the book and say "this doesn't exist"</p><p></p><p>You can't have Druids, Wizards, Clerics, Paladins, Eldritch Knights, Arcane Archers, Arcane Tricksters, Artificers (official class), Bards, heck you may not be able to have Sorcerers either. The list is huge of official content you would have to ban or heavily restrict. </p><p></p><p>Finding a healing potion would be something akin to a miracle, not an item on the standard equipment list worth 50 gp. </p><p></p><p>The closer you want to get to those settings, the more of DnD you have to remove. And they can be a ton of fun, but if I'm playing DnD... I want to use all the options, not 10% of the options. </p><p></p><p>------------------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p>I'm no lore expert, but 3.5's DMG had rules for this on page 139. </p><p></p><p>I could do a bunch of math to show how the chart works, but I'll just copy this with some emphasis</p><p></p><p>"Using these guidelines and the tables in the previous section, the breakdown by class and level for the population of a <strong><u>typical hamlet of two hundred people</u></strong> looks like this:</p><p>•One 1st-level aristocrat (mayor)</p><p>•One 3rd-level warrior (constable)</p><p>•Nine 1st-level warriors (two guards, seven militia members)</p><p>•One 3rd-level expert smith (militia member)</p><p>•Seven 1st-level expert crafters and professionals of various sorts</p><p>•One 1st-level adept</p><p>•One 3rd-level commoner barkeep (militia member)</p><p>•One hundred sixty-six 1st-level commoners (one is a militiamember)</p><p>•<strong>One 3rd-level fighter</strong></p><p><strong>•Two 1st-level fighters</strong></p><p><strong><u>•One 1st-level wizard</u></strong></p><p><u><strong>•<u>One 3rd-level cleric</u></strong></u></p><p><u><strong><u>•Two 1st-level clerics</u></strong></u></p><p><strong>•One 1st-level druid</strong></p><p><strong>•One 3rd-level rogue</strong></p><p><strong>•Two 1st-level rogues</strong></p><p><strong>•One 1st-level bard</strong></p><p><strong>•One 1st-level monk</strong></p><p></p><p>And this is a hamlet, the second smallest unit. In a large city, you add +9 and rolling 3 times instead of instead of the -2, and are dealing with over 12,000 people</p><p></p><p>So, just adding nine to the results would say that the "typical large city" would have at a bare minimum </p><p></p><p>One level 10 wizard</p><p>Two level 5 wizards</p><p>Four level 3 Wizards</p><p>Eight level 1 Wizards </p><p></p><p>For a total of a bare minimum of 15 wizards in the city. Max? 45. </p><p></p><p>And that was 3.5's assumption, with the triple difficulty of XP compared to 5e. </p><p></p><p>-----------------------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p>Considering the only sacrifice seems to be not knowing how to use weapons. I don't buy that people would forgo power like that.</p><p></p><p>Especially given what I posted above, because if that 10th level wizard isn't a noble, the nobles have a problem.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8127860, member: 6801228"] Which is fine, do what you love. But not only do I enjoy the game far more as it is built into a truly fantasy and strange world, but I feel like to really get the feel of 5th Century Briton or the Bronze Age, you basically need to take over 50% of the book and say "this doesn't exist" You can't have Druids, Wizards, Clerics, Paladins, Eldritch Knights, Arcane Archers, Arcane Tricksters, Artificers (official class), Bards, heck you may not be able to have Sorcerers either. The list is huge of official content you would have to ban or heavily restrict. Finding a healing potion would be something akin to a miracle, not an item on the standard equipment list worth 50 gp. The closer you want to get to those settings, the more of DnD you have to remove. And they can be a ton of fun, but if I'm playing DnD... I want to use all the options, not 10% of the options. ------------------------------------------------------------------------------------------------------------------------------ I'm no lore expert, but 3.5's DMG had rules for this on page 139. I could do a bunch of math to show how the chart works, but I'll just copy this with some emphasis "Using these guidelines and the tables in the previous section, the breakdown by class and level for the population of a [B][U]typical hamlet of two hundred people[/U][/B] looks like this: •One 1st-level aristocrat (mayor) •One 3rd-level warrior (constable) •Nine 1st-level warriors (two guards, seven militia members) •One 3rd-level expert smith (militia member) •Seven 1st-level expert crafters and professionals of various sorts •One 1st-level adept •One 3rd-level commoner barkeep (militia member) •One hundred sixty-six 1st-level commoners (one is a militiamember) •[B]One 3rd-level fighter •Two 1st-level fighters [U]•One 1st-level wizard[/U][/B] [U][B]•[U]One 3rd-level cleric •Two 1st-level clerics[/U][/B][/U] [B]•One 1st-level druid •One 3rd-level rogue •Two 1st-level rogues •One 1st-level bard •One 1st-level monk[/B] And this is a hamlet, the second smallest unit. In a large city, you add +9 and rolling 3 times instead of instead of the -2, and are dealing with over 12,000 people So, just adding nine to the results would say that the "typical large city" would have at a bare minimum One level 10 wizard Two level 5 wizards Four level 3 Wizards Eight level 1 Wizards For a total of a bare minimum of 15 wizards in the city. Max? 45. And that was 3.5's assumption, with the triple difficulty of XP compared to 5e. ----------------------------------------------------------------------------------------------------------------------------------- Considering the only sacrifice seems to be not knowing how to use weapons. I don't buy that people would forgo power like that. Especially given what I posted above, because if that 10th level wizard isn't a noble, the nobles have a problem. [/QUOTE]
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