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Worlds of Design: Baseline Assumptions of Fantasy RPGs
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<blockquote data-quote="wingsandsword" data-source="post: 8128117" data-attributes="member: 14159"><p>Paganism was still common in rural Gaul until crushed by Charlemagne in the Saxon Wars of the late 8th Century.</p><p></p><p>As late as the early 9th century, isolated pockets of old-style Greek Polytheists, still worshipping the Gods of Olympus, were found in the mountains of Greece, having been missed, or overlooked by Christianization of the Empire. </p><p></p><p>There was still a pagan kingdom in what is now England, the Kingdom of Northumbria, into the 10th century. </p><p></p><p>As late as the late 10th century, laws in Scandinavia still provided explicit protection for Norse pagans and the worship of the Aesir.</p><p></p><p>The Prussian Crusades of the 13th century were aimed at crushing pagan worship in the Baltic Sea area. </p><p></p><p>The Northern Crusades of the late 12th to early 15th Century were aimed at crushing the pagan practices of the Finns and Slavic peoples, including some that survived the previous Prussian Crusades.</p><p></p><p>While the Christian Church was strongly dominant in Europe dominance in Europe by the end of the 5th century thanks to the influence of the Eastern and Western Roman Empires, it would be around another millennium of populations on the fringes and rural areas still holding to pre-Christian pagan beliefs.</p><p></p><p>While D&D-style polytheism is certainly an ahistoric exaggeration that is unlike the actual middle ages that D&D normally draws inspiration from, there were certainly remnants of it in places throughout Europe definitely through the entire first millennium and fading away in the first half of the second millennium. If elements of myth and folklore like dwarves and elves and wizards and dragons can be made real in this fantastic, exaggerated, stylized version of the medieval world that is the typical D&D setting, then exaggerating the remnants of followers of polytheistic pantheons of the area into being the predominant religion certainly can fit.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 8128117, member: 14159"] Paganism was still common in rural Gaul until crushed by Charlemagne in the Saxon Wars of the late 8th Century. As late as the early 9th century, isolated pockets of old-style Greek Polytheists, still worshipping the Gods of Olympus, were found in the mountains of Greece, having been missed, or overlooked by Christianization of the Empire. There was still a pagan kingdom in what is now England, the Kingdom of Northumbria, into the 10th century. As late as the late 10th century, laws in Scandinavia still provided explicit protection for Norse pagans and the worship of the Aesir. The Prussian Crusades of the 13th century were aimed at crushing pagan worship in the Baltic Sea area. The Northern Crusades of the late 12th to early 15th Century were aimed at crushing the pagan practices of the Finns and Slavic peoples, including some that survived the previous Prussian Crusades. While the Christian Church was strongly dominant in Europe dominance in Europe by the end of the 5th century thanks to the influence of the Eastern and Western Roman Empires, it would be around another millennium of populations on the fringes and rural areas still holding to pre-Christian pagan beliefs. While D&D-style polytheism is certainly an ahistoric exaggeration that is unlike the actual middle ages that D&D normally draws inspiration from, there were certainly remnants of it in places throughout Europe definitely through the entire first millennium and fading away in the first half of the second millennium. If elements of myth and folklore like dwarves and elves and wizards and dragons can be made real in this fantastic, exaggerated, stylized version of the medieval world that is the typical D&D setting, then exaggerating the remnants of followers of polytheistic pantheons of the area into being the predominant religion certainly can fit. [/QUOTE]
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