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*Dungeons & Dragons
Worlds of Design: Baseline Assumptions of Fantasy RPGs
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<blockquote data-quote="Chaosmancer" data-source="post: 8128676" data-attributes="member: 6801228"><p>You miss the point, but let me put it this way. </p><p></p><p>I can make any PC and have them meet the requirements for learning arcane magic. Now, maybe every PC ever made is in fact a capable abstract mathematician with a head for 4th dimensional geometry. But, if I'm playing an INT 6 Barbarian, that is unlikely to be the case, and I can still take Magical Adept or Ritual Caster at level 4. </p><p></p><p>That is what I meant by any character. Not that I can make level 1 wizards, but that I can take any existing character and find a way to add arcane magic to their repertoire. And there are almost no limits on that. No feat chains, no Int prereqs, so saying that to learn arcane magic you need to have some special skill... it just is not supported by the mechanics. </p><p></p><p>You can add it in the lore, sure, but there is nothing to support it. </p><p></p><p>---------------------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p></p><p>It might be because it is late, but this doesn't make any sense in regards to my post. </p><p></p><p>Yes, masters are people who are established. That is an obvious fact. </p><p></p><p>No idea what you mean by "master progression stalls as apprentices seem to catch up" Unless you are talking about levels? But that has nothing to do with the number of wizards being trained, which was my point.</p><p></p><p></p><p></p><p>And other editions don't have requirements to choose a class, nor features heavily based on your Intelligence which pose an impediment to the type of magic we are talking about.</p><p></p><p></p><p></p><p></p><p>Well... I've only been talking about how useful level 1 spells are. So yes, seems worth it. Who cares about DC? You don't need a DC for Mage Armor, Alarm, Shield, Find Familiar, Sleep. </p><p></p><p>Even if I went back to older editions, lots of spells that don't require a DC.</p><p></p><p>Not sure about this "failing to learn spells thing" must be another obstacle that only existed in older editions. But, it also likely wouldn't be a major problem. </p><p></p><p>Again, we aren't making a wizard who is going to be going out and fighting orc hordes or banishing demons. I'm looking at low level simple magics. How much money do you save on repairs to very expensive dresses and tunics with prestidigitation and mending? That alone could potentially save a noble family hundreds of gold over a few decades. For very very little cost.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8128676, member: 6801228"] You miss the point, but let me put it this way. I can make any PC and have them meet the requirements for learning arcane magic. Now, maybe every PC ever made is in fact a capable abstract mathematician with a head for 4th dimensional geometry. But, if I'm playing an INT 6 Barbarian, that is unlikely to be the case, and I can still take Magical Adept or Ritual Caster at level 4. That is what I meant by any character. Not that I can make level 1 wizards, but that I can take any existing character and find a way to add arcane magic to their repertoire. And there are almost no limits on that. No feat chains, no Int prereqs, so saying that to learn arcane magic you need to have some special skill... it just is not supported by the mechanics. You can add it in the lore, sure, but there is nothing to support it. --------------------------------------------------------------------------------------------------------------------------------- It might be because it is late, but this doesn't make any sense in regards to my post. Yes, masters are people who are established. That is an obvious fact. No idea what you mean by "master progression stalls as apprentices seem to catch up" Unless you are talking about levels? But that has nothing to do with the number of wizards being trained, which was my point. And other editions don't have requirements to choose a class, nor features heavily based on your Intelligence which pose an impediment to the type of magic we are talking about. Well... I've only been talking about how useful level 1 spells are. So yes, seems worth it. Who cares about DC? You don't need a DC for Mage Armor, Alarm, Shield, Find Familiar, Sleep. Even if I went back to older editions, lots of spells that don't require a DC. Not sure about this "failing to learn spells thing" must be another obstacle that only existed in older editions. But, it also likely wouldn't be a major problem. Again, we aren't making a wizard who is going to be going out and fighting orc hordes or banishing demons. I'm looking at low level simple magics. How much money do you save on repairs to very expensive dresses and tunics with prestidigitation and mending? That alone could potentially save a noble family hundreds of gold over a few decades. For very very little cost. [/QUOTE]
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