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Worlds of Design: Baseline Assumptions of Fantasy RPGs
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<blockquote data-quote="Arilyn" data-source="post: 8129202" data-attributes="member: 6816042"><p>If nobles aren't going to learn magic, they are going to make sure they have spellcasters in their employ, just like nobility in real world had knights and guards. If spellcasters are rare, they'll scour the land to find one and lure him or her in with promises of "funding." I mean if your rival or enemy has magic, you'll want it too. </p><p></p><p>Most castles had their own church. In D&D, the nobity are also going to work real hard to make sure their cleric is casting divine magic. </p><p></p><p>On top of this, considering that D&D has a LOT of classes with magic, or sub classes with magic, I don't see how one can argue that magic is rare anyway. Classes, like the ranger, for example, often have spells in place of what could have been abilities. This to me feels very much like a world that has a largish population with magic at their fingertips. Yes, I know, player characters are exceptional, but if a D&D world has rare magic, there should only be one or two available spellcasting classes. Magic items should be extremely rare finds, and even potions would be a wonder. This is not typical D&D.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 8129202, member: 6816042"] If nobles aren't going to learn magic, they are going to make sure they have spellcasters in their employ, just like nobility in real world had knights and guards. If spellcasters are rare, they'll scour the land to find one and lure him or her in with promises of "funding." I mean if your rival or enemy has magic, you'll want it too. Most castles had their own church. In D&D, the nobity are also going to work real hard to make sure their cleric is casting divine magic. On top of this, considering that D&D has a LOT of classes with magic, or sub classes with magic, I don't see how one can argue that magic is rare anyway. Classes, like the ranger, for example, often have spells in place of what could have been abilities. This to me feels very much like a world that has a largish population with magic at their fingertips. Yes, I know, player characters are exceptional, but if a D&D world has rare magic, there should only be one or two available spellcasting classes. Magic items should be extremely rare finds, and even potions would be a wonder. This is not typical D&D. [/QUOTE]
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