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Worlds of Design: Baseline Assumptions of Fantasy RPGs
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<blockquote data-quote="Chaosmancer" data-source="post: 8130337" data-attributes="member: 6801228"><p>Times change, but let me ask you this. </p><p></p><p>How many children of very wealthy parents go to public school? How many of them take classes in either dance, violin or piano? How many get into programs like MENSA?</p><p></p><p>If the nobles say "send your most gifted students to our facility" then that becomes a mark of prestige, and every noble family is going to attempt to send at least one child to that facility.</p><p></p><p></p><p></p><p></p><p>Except that I am basing it in things, and it is not nonsensical. </p><p></p><p>Let us look at the Arcane Trickster. They learn magic at 3rd level. They get two first level slots and three cantrips, the same as a first level wizard. They know three spells, which is half of a first level wizard. </p><p></p><p>Now, it has been proposed that the Wizard took a decade or more of rigorous study to the detriment of their health and lack of any other possible education to learn their six spells and three cantrips. What does the fluff of the Arcane Trickster Tell us?</p><p></p><p>"Some rogues enhance their fine-honed skills of stealth and agility with magic, learning tricks of enchantment and illusion. These rogues include pickpockets and burglars, but also pranksters, mischief-makers, and a significant number of adventurers"</p><p></p><p>So, what can we parse from this? </p><p></p><p>Well, a pickpocket, a low-end thief whose skill set is often depicted by urchin children can learn magic with no problem to their other skills. In fact, it specifically says that the person could learn these skills entirely for pulling pranks. This is presented as an entirely non-impressive choice. "Oh, you learned a little magic" And since it is a 3rd level rouge, we know that learning this much magic was possible without limiting them in a significant way. </p><p></p><p></p><p>How about the Eldritch Knight? </p><p></p><p>I'm not going to repost the entire thing because it is a bit longer, but they talk about choosing to study magic, committing spells to memory and choosing to focus on the schools of magic that support them. And the same language is shows up for the Arcane Archer. For the Rune Knight. For the Echo Knight. For the Phantom Rogue.</p><p></p><p></p><p>And then there are the feats, and they have no prerequisites. Additionally, variant human allows you to take a feat at character creation. So, it would not be unusual to see humans running around with magic. </p><p></p><p></p><p></p><p>Now, yes, any player can pick any option. Anyone can be born with divine blood in their veins. But, there is a difference here. </p><p></p><p>The fantasy of anyone being able to be born with divine blood, is true because anyone could, but those powers only exist to those people who are born that way. </p><p></p><p>Anyone can make a deal and be a warlock, but those powers are limited only to people who make those deals. </p><p></p><p>What is the Wizards? Anyone can study magic. You don't need to be born special. You don't need to sell your soul. You don't need to be blessed and chosen by nature or the Divine. You need to study. </p><p></p><p>And unlike being chosen or born special, it really is true that anyone can study. And the 1/3 caster fighters and rogues show us that some people even mix their study of the arcane with other pursuits.</p><p></p><p></p><p></p><p></p><p>But the players understand it. The players don't find it mysterious or poorly understood. And, frankly, what you are describing can apply to technology as well. There were a lot of people who though Covid was caused by 5g technology, because it is mysterious and poorly understood. Most people couldn't tell you how a phone really works. </p><p></p><p>It is still technology, just not technology understood by the common man. </p><p></p><p>---------------------------------------------------------------------------------------------------------------------</p><p></p><p></p><p></p><p></p><p>Like which setting? </p><p></p><p>Greyhawk had a magical empire, and has tons of spellcasters. </p><p>FR has it</p><p>Eberron is wide magic</p><p>Darksun doesn't have a ton of spellcasters, but that is because they changed magic. </p><p>Ravnica has a metric ton of spellcasters</p><p>Wildemount has multiple arcane academies and tons of spellcasters</p><p></p><p>Which setting are you aware of where Spellcasters are "super rare special snowflakes"?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8130337, member: 6801228"] Times change, but let me ask you this. How many children of very wealthy parents go to public school? How many of them take classes in either dance, violin or piano? How many get into programs like MENSA? If the nobles say "send your most gifted students to our facility" then that becomes a mark of prestige, and every noble family is going to attempt to send at least one child to that facility. Except that I am basing it in things, and it is not nonsensical. Let us look at the Arcane Trickster. They learn magic at 3rd level. They get two first level slots and three cantrips, the same as a first level wizard. They know three spells, which is half of a first level wizard. Now, it has been proposed that the Wizard took a decade or more of rigorous study to the detriment of their health and lack of any other possible education to learn their six spells and three cantrips. What does the fluff of the Arcane Trickster Tell us? "Some rogues enhance their fine-honed skills of stealth and agility with magic, learning tricks of enchantment and illusion. These rogues include pickpockets and burglars, but also pranksters, mischief-makers, and a significant number of adventurers" So, what can we parse from this? Well, a pickpocket, a low-end thief whose skill set is often depicted by urchin children can learn magic with no problem to their other skills. In fact, it specifically says that the person could learn these skills entirely for pulling pranks. This is presented as an entirely non-impressive choice. "Oh, you learned a little magic" And since it is a 3rd level rouge, we know that learning this much magic was possible without limiting them in a significant way. How about the Eldritch Knight? I'm not going to repost the entire thing because it is a bit longer, but they talk about choosing to study magic, committing spells to memory and choosing to focus on the schools of magic that support them. And the same language is shows up for the Arcane Archer. For the Rune Knight. For the Echo Knight. For the Phantom Rogue. And then there are the feats, and they have no prerequisites. Additionally, variant human allows you to take a feat at character creation. So, it would not be unusual to see humans running around with magic. Now, yes, any player can pick any option. Anyone can be born with divine blood in their veins. But, there is a difference here. The fantasy of anyone being able to be born with divine blood, is true because anyone could, but those powers only exist to those people who are born that way. Anyone can make a deal and be a warlock, but those powers are limited only to people who make those deals. What is the Wizards? Anyone can study magic. You don't need to be born special. You don't need to sell your soul. You don't need to be blessed and chosen by nature or the Divine. You need to study. And unlike being chosen or born special, it really is true that anyone can study. And the 1/3 caster fighters and rogues show us that some people even mix their study of the arcane with other pursuits. But the players understand it. The players don't find it mysterious or poorly understood. And, frankly, what you are describing can apply to technology as well. There were a lot of people who though Covid was caused by 5g technology, because it is mysterious and poorly understood. Most people couldn't tell you how a phone really works. It is still technology, just not technology understood by the common man. --------------------------------------------------------------------------------------------------------------------- Like which setting? Greyhawk had a magical empire, and has tons of spellcasters. FR has it Eberron is wide magic Darksun doesn't have a ton of spellcasters, but that is because they changed magic. Ravnica has a metric ton of spellcasters Wildemount has multiple arcane academies and tons of spellcasters Which setting are you aware of where Spellcasters are "super rare special snowflakes"? [/QUOTE]
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